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Resist

13 bytes removed, 09:24, 31 March 2013
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Resistance Diminishing Returns
A general guideline (all values for level 60 character vs. lvl 60 monsters):
* 50% Resistance = 14.29% damage reduced (16.67% EHP increased)* 100% Resistance = 25.00% damage reduced (33.33% EHP increased)* 200% Resistance = 40.00% damage reduced (66.67% EHP increased)* 300% Resistance = 50.00% damage reduced (100% EHP increased)* 400% Resistance = 57.14% damage reduced (133.33% EHP increased)* 500% Resistance = 62.50% damage reduced (166.67% EHP increased)* 600% Resistance = 66.67% damage reduced (200% EHP increased)* 700% Resistance = 70.00% damage reduced (233.33% EHP increased)* 800% Resistance = 72.72% damage reduced (266.67% EHP increased)* 900% Resistance = 75.00% damage reduced (300% EHP increased)* 1000% Resistance = 76.92% damage reduced (333.33% EHP increased)* 1100% Resistance = 78.57% damage reduced (366.67% EHP increased)* 1200% Resistance = 80.00% damage reduced (400% EHP increased)
In other words, the first 100 resistance is good for 25% damage reduction, while going from 700 to 800 only adds less than 3% more damage reduction. Of course that 3% might be very important for a high level character taking damage from numerous sources, but players need to balance the improvement they'll gain from higher resistance vs. adding more hit points, or higher [[armor]], or better [[block]]ing, etc.
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