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Fallen Imp
From Diablo Wiki
Fallen Imps are the lowly warrior type of Fallen. Fiercer than they were in previous games, the Imps are still prone to fits of terror when another monster is killed nearby. They can be whipped into a battle raging frenzy by Fallen Overseers, momentarily overcoming their usual cowardly nature.
Fallen Imp
| Diablo III Monster [e] | |
|---|---|
| Fallen Imp | |
| Classification: | Demons |
| Monster Family: | Fallen |
| Role: | Cannonfodder |
Monster Stats Normal/Night/Hell
| |
| Life: | Unknown |
| Mana: | None |
| Armor: | Unknown |
| Resistance: | Unknown |
Offence Normal/Night/Hell
| |
| Armament: | Unknown |
| DPS: | Unknown |
| Low Damage: | Unknown |
| High Damage: | Unknown |
| Range: | Melee |
| Speed: | Fast |
| Movement: | Medium |
Behavior
Fallen have not yet been seen in action. Blizzard has said that they behave much as the Fallen did in other games. It's expected that the Imps will be much as they were previously. However, the addition of new types of fallen should make for some changes. Fallen Overseers can drive Imps into a frenzy, greatly increasing their battle prowess.
Lore
There is only a short description of the Fallen Imp on Blizzard's bestiary page[1].
- Imps - These are the commonest of the fallen family of demons. They are the stereotypical fallen ones in look and behavior: small, red, swarming, bloodthirsty, and cowardly.
| Diablo III Monsters [e] | ||||
|---|---|---|---|---|
| Animals: | Demons:
| Undead: | Bosses: | Objects:
|
| (All categorization is tentative, pending more comprehensive game information.) (J) = New in June (S) = New in September | ||||
