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Health Globe

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'''Health Globes''' are orbs of life energy that can drop from some slain monsters. Characters refill their hit points by walking over health globes. The benefit of health globes are shared to every player in the area. Health globes persist forever, and if not consumed after a battle will float in space indefinitely, allowing players to save them for later, if necessary.
In early builds of Diablo III there were also [[Mana Globe]]s, but these were removed in mid-2009, and health globes Health Globes now provide [[mana+ ]] bonuses to some charactersusing mana.
==Why they Exist==
[[Image:Health Orbs1.jpg|left|thumb|Two health orbs after battle. [http://www.diii.net/gallery/showphoto.php?photo=1369&cat=546&size=big Full picture].]] While there isn't a given reason in the lore (yet) for these power-ups floating in mid air like an arcade game, the reason for their existence in the gameplay is to increase speed of gameplay without relying so heavily on [[potion]]s. The development team wanted to keep Diablo III fast paced and filled with action, not waiting idle for [[health]] or [[mana]] to regenerate. [[Jay Wilson]] also said that the old potion-based combat, where potions basically were extra health and mana to your pools, they wanted it to be more interactive.<div style="clear:both;"></div>
 
==Game Mechanics==
Health orbs heal on a % basis; if they fill say, 25% of a character's hit points, then a Barbarian would get more actual health from one than a Witch Doctor, even though both would see their health globe fill the same amount.
 
===Drop Rates===
[[Jay Wilson]] said they were on [http://www.gamereactor.eu/grtv/?id=2936 about 25-35%].
 
===Boss Battles===
During [[Boss Battles]] battles, where no extra monsters are killedor battles with [[rare]]s and [[champion]]s, individual hits on a boss will have a (low) chance [[Jay Wilson]] said "they would drop health globes at percentages of spawning a Health Orbtheir health. Rares in particular are almost guaranteed to drop about every 25%."[http://uk.pc.ign.com/articles/101/1017305p2.html] 
==Appearance==
In the [[BlizzCon 2008]] build, the globes had changed slightly, getting some sort of ornamental graphic on the top and bottom, like a small golden crown.
<div style="clear:both;"></div>
 
==Health Globes and Mana==
In the [[GamesCom 2009 demo]], [[Mana Globe]]s have been removed. At the end of one video, the [[Wizard]] regains a large amount of [[mana]] by picking up a Health Globe. This is because they now get Mana as well as Health from Health Globes if they invested in [[Stability Control]].
[[Witch Doctors Doctor]]s also receive mana benefits from health globes, if they have invested into various of their mana+ skills. 
==Controversy==
There has been some small level of controversy about these Health Orbs as some players do not like the idea of "power-ups" in a [[RPG ]] game. It is nowhere near the levels of the [[art controversy]], but some people are genuinely upset. In either way, it is highly unlikely that [[Blizzard Entertainment|Blizzard]] will change Health Orbs significantly at this point.
In either way, it is highly unlikely that Blizzard will change Health Orbs significantly at this point.
==Related Articles==
* [[Stability Control]]
 
==References==
* [http://www.diii.net/n/688738/bashiok-on-health-orbs-and-pvp Bashiok on Health Orbs and PvP]
* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees]
* [http://uk.pc.ign.com/articles/101/1017305p2.html IGN: Globes and Boss Battles]
* [http://www.gamereactor.eu/grtv/?id=2936 Droprate about 25-35%]
* [[GamesCom 2009 demo]]
* [[Wizard Gameplay Blizzcon 2008]]
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