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Skill

73 bytes added, 23:54, 21 June 2010
Skill Caps
::''Currently we’re envisioning the majority of skills to be capped at 5 points, to begin with. As a form of progression we're planning for players to be able to increase the point caps of skills. More than likely to a maximum of 15. It's a system that’s still under heavy design, but the fact of choosing and increasing key skills beyond their initial cap is important to this new unified tier system.''
Until June 2010 this was all we knew, and fans were free to speculate that skill levels would be increased by Clvl requirements, quests/in-game achievements, skill runes, item bonuses, or something else. The speculation ended in June 2010, when [[Bashiok]] confirmed that the caps would be tied to difficulty level. [http://diablo.incgamers.com/blog/comments/skill-caps-increase-on-nm-hell/]
::...the cap raises another five every difficulty level? So when you reach hell difficulty the caps would be at 15? No?