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Utility

2,070 bytes added, 13:34, 19 July 2010
Created Article
'''Utility''' [[class]]es and [[monster]]s do primarily other tasks than combat. Usually they [[buff]] or [[debuff]] opponents, or perform other uses, such as looking for [[trap]]s or solving social encounters the party needs to overcome. The term is used here to group up many sub-types of [[archtype]]s rather than making a multitude of articles for it.


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==Background==
This sort of [[archtype]] hails from the [[PnP RPG]] of old, with classes like a [[Rogue]] or [[Bard]], where their strength do not lie in combat but in either (actual) roleplaying aspects, or physical utility like finding and disarming traps, opening doors and being generally stealthy.


In videogame [[RPG]]s, the term can here also be included to classes that specialize in [[buff]]ing friends or [[debuff]]ing foes. Primarily popular in Asian [[MMORPG]]s, where each class gets very specialized.


==Utility Classes==
The [[Diablo game]]s don't really have any proper utility class. In [[Diablo II]], the [[Paladin]] was pretty close to being a utility, with his [[Aura]]s and general helpfulness, and the [[Necromancer]] with his [[debuff]]ing curses, but neither was really a "true" utility class, and neither has any other class in the Diablo series been.


==Utility Monsters==
With a much wider variety of [[monster]]s than [[class]]es, some monsters are created solely to make life more difficult for players. Some monsters [[buff]] each other or [[debuff]] players. Called "[[Monster#Classification_by_Function|Lieutenants]]" by the [[D3 Team]], they perform a variety of tasks, also including [[spawn]]ing more monsters, [[resurrect]]ing on top of buff/debufing.


==Related Articles==
Related articles include:
* [[Caster]] - Magic-users. Most utility classes and monsters are casters.
* [[Ranged]] - Dealing damage from afar. Most utility classes and monsters are ranged if they deal damage.
* [[Melee]] - Close range combat.


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