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Socket

344 bytes added, 21:10, 22 August 2010
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[[Image:Socketbutton.jpg|left|55px|Socketing]]"'''Socket'''" refers to a functionality in an [[item]] that will allow this item it to be imbued adorned with a magical [[gem]]that bears magical attributes. The mechanic in the game allows the player to customize their items to a limited control of what powers a weapon will grant him. These are usually associated with the statistical extent, which can increase main [[attributes]]like Dexterity and Strength as well as other magical effects like damage return.  
==Item Sockets==
[[Image:Socketing.jpg|thumb|right|150px|Sockets for gold]]There are item sockets in Diablo III. [[Runewords]] are not returning, but gem sockets can be added to a variety of items regardless of quality of item so a rare or legendary weapon could have sockets added to it. Items types such as Helsm, Bracers, Belts and Pants have been confirmed.
No {{iw|jewels jewels}} have been seen, and [[runes]] in Diablo III are for socketing into [[skill]]s, not items. Jay Wilson referred to sockets and "gem sockets" in the Gamescom [[Artisan Presentation]] video in August 2010 so perhaps that signals a definitive decision made as to what can be put into sockets.  A gem provides different stats based into which item it is socketed, for example, an emerald socketed into a shield will provide some Dexterity, whilst an emerald socketed to a helm will provide Damage Return.
==Socketing==
Sockets are created in items by the [[Haedrig Eamon|Blacksmith]] Artisan in return for gold, providing another [[gold sink]]. Socketing was seen in the Gamescom 2010 Artistan presentation video where the Blacksmith socketed a simple buckler for 24424 gold pieces. This is likely to be changed, for better or for worse.
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