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Monk skill archive

55 bytes added, 07:42, 29 October 2010
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<span style="color:red;">'''This page archives the original version of the Monk's skill trees, for future curiosity. This page is not to be updated with current info; see the Monk skills article for the latest information about this class' skills.'''</span>
 
The Monk's skills were first revealed in August 2009, at Blizzcon. At that time there were 8 skills divided (randomly) into three unnamed skill trees. When the Monk's skills were next shown, in October 2010 at Blizzcon, skill trees were no longer in the game, and numerous new Monk skills had been added, while a few had been removed and transformed into [[Monk traits]].
 
This page archives the original version of the Monk's skill trees, for future curiosity. This page is not to be updated to the current state of the game; see the [[Monk skills]] for the latest information about this class' skills
* [[Skill]]s -- General skill design and mechanics of [[passive]] and [[active]] skills.
* [[Monk skills]] -- The current state of the class. All active skills.* [[Combo|Combos Skills]] -- The Monk's skill specialty; land 3 consecutive hits and achieve special bonuses.* [[Monk skills]] -- The current state of the class. All are active skills.* [[Monk traits]] -- Where Passive skills and other non-active boostsare housed in Diablo III.
==Tree A Skills==
[[Image:Skill-tree-blizzcon09-monk-muldric.jpg|thumb|500px|Monk skills, as of Blizzcon 2009.]]
This tree had 4 of the 8 skills, with a level 5, 10, and two 15s. All the skills in the 1, 5, and 10 tiers had points invested in them already, so they could be used from the very start. There were only 2 level 15 [[Monk]] skills in the 2009 Blizzcon demo, the only two Monk skills without points already in them on the demo character, and both were in this tree. Both were fairly cool to use, too, though 100 Fists was the clear champ of the two.