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per core attribute changes
'''Attributes''' in [[DiabloIII]] 3 consist of '''Strength[[Attack_(Attribute)|Attack]]''', '''Dexterity[[Precision_(Attribute)|Precision]]''', '''[[Vitality]]''', '''[[Defense]]''', and '''[[Willpower]]'''. Each attribute affects multiple values a single property in Diablo III; making points in each attribute valuable to all characters. See the respective character class page pages for [[Barbarian]], [[Witch Doctor]], [[Wizard]], [[Monk]] , and the [[Other classes|Other ClassDemon Hunter]] for more specific details.
Although attributes are automatically-placed in Diablo III, [[traits]], [[charms]] in the [[talisman]], and the ability to [[socket]] very high level [[gems]] should allow for as much or more character variety as was possible in [[Diablo II]], where attributes could be placed wherever a player desired.
==Attribute BonusesCore Attributes==Each The core attributes have undergone significant changes since conception. Originally, each attribute affects affected more character properties in Diablo III than in [[Diablo I|D1 ]] or [[Diablo II|D2]]. This is was part of the [[D3 Team]]'s design goal; to make all of the attributes useful to all of the classes.On December 20, 2010, all of that changed when D3 Community Manager [[Bashiok]] made an announcement[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0]on the Battle.net forums of the new attribute system in which each core attribute affects a single property. This is the current list:
===StrengthAttack===Strength [[Attack_(Attribute)|Attack]] governs how much [[damage you do ]] a character does in all attacks, physical and how high your armor rating is. Whether the effect of each point in Strength on the secondary attributes is the same for every character class is unclear as of yetmagical.
'''1 Each point of Strength Attack gives:'''*+x% [[MeleeDamage]] and Bonus (based on [[RangedClasses|class]] [[Physical]] Damage Bonus*x% Armor Bonus*+x% Block Amount)
===DexterityPrecision===Dexterity [[Precision_(Attribute)|Precision]] governs your chance to critically strike a target, and so doing more damage. Dexterity influences your chance to dodge an attack and lowers the chance that your a character will be interrupted by getting make a [[critical hit]] in all attacks, physical and magical.
'''1 Each point of Dexterity Precision gives:'''*+x% [[Critical hit|Critical Strike]] Chance*+x% Dodge Chance*Higher Dexterity lowers chance you will be interrupted by getting hit.(based on [[Classes|class]])
===Vitality===
[[Vitality ]] governs the amount of life your character has and how fast its [[manalife]] regeneratesa character has.
'''1 Each point of Vitality gives:'''*+x [[Life]] (based on [[Classes|class]]) ===Defense===*[[ManaDefense]] Regeneration governs the amount of [[damage]] a character takes from all attacks, physical and magical. '''Each point of Defense gives:'''*+x per second[[Damage]] Reduction (based on [[Classes|class]])
===Willpower===
[[Willpower ]] governs the amount of spell damage bonus [[resource]] a character has. '''Each point of Willpower gives:'''*Varies greatly bases on each [[Classes|class]] and extra health the consumption that a its specific [[health globeresource]] will grant your character.
===Retired Attributes===
See the respective pages on [[Strength]], [[Dexterity]], [[Vitality]], and [[Willpower]] (renamed from [[Energy]] in [[Diablo II|D2]]) to see what attributes originally looked like.
==No Customizable Attributes==
The biggest change about attributes in Diablo III is that they will no longer be player-assigned on level up. This means that two "[[naked]]" characters of the same class and of the same level will have the exact same strengthattack, dexterityprecision, vitality, defense, and willpower, as well as the same hit points, resource value, damage, and etc. Except that they won't, since differences in their [[skills]], [[skillrunes]], and [[traits]], not to mention [[equipment]], including [[charms]]/[[talisman]], will make them very different.
Though this seems a settled issue as of late 2010, it was highly-controversial when it was first revealed, back in late 2009. Jay Wilson explained it, as best he could in those days long before charms, the talisman, gems, or traits had been revealed. [http://g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/]
[[category:basics]]
[[category:character]]
[[category:statistics]]
[[category:attributes]]