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Difficulty

671 bytes added, 01:21, 30 January 2011
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[[Diablo III]] will have three '''difficulty''' levels, just like [[Diablo 1]] and [[Diablo 2]] did. They'll even still be called '''Normal, Nightmare''' and '''Hell'''.
::There will be also better item customization, for example a Level 100 character in a higher difficulty would see and wear [[items]] that a Level 30 character would not have a chance at seeing in the lower difficulty. Said items will also look and feel completely different whereas in Diablo II a lot of times you just had a remodel of the same old items with different names.
 
 
===Difficulty Scaling in Multiplayer===
 
How will the game's difficulty increase with more players in the game? The team has said that it will increase considerably, to the point that playing solo in a group game will be a very bad idea. But what mechanism will create this? More monster hit points? More monster damage? Improved AI?
 
That's not been revealed, but @Diablo did confirm, in November 2010, that difficulty was probably going to be based on the number of players in the game, not their Clvl. [http://diablo.incgamers.com/blog/comments/diablo-awakens/]
 
<blue>Difficulty currently increases based on number of players, not their levels. --Diablo</blue>
==Level of Difficulty==