17,263
edits
Changes
ADVERTISEMENT
From Diablo Wiki
Skill
,no edit summary
'''Skills''' are what all abilities the character [[class]]es in [[Diablo III]] have are called. A skill includes regular physical abilities like [[Cleave]] or a magical [[spell]] like [[disintegrateDisintegrate]]. While '''skills''' is the official name, players often refer to them as '''spells''', '''talents''', '''abilities''', and other similar terms. These are just synonyms, and are frequently interchangeable in use.
[[Respecs]] will be available to change skill points after after they're placed, and [[runestones]] can be socketed into skills, greatly modifying their formseffects.
[[Monster]]s can also use skills, but often not a Character skill. Primarily [[caster]] monsters have skills/spells, but others as well. Monster skills include all their abilities besides their "auto attack".
[[Image:Skill-tree-blizzcon09-barb-muldric.jpg|thumb|right|200px|[[Barbarian skill|Barbarian Skill Tree]] interpretation by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]
* Skill [[Rank]]s
==Known SkillsSkill Points== We know a fair number of skills from seeing them in demonstrations, and from taking notes of them at BlizzCon in October [[BlizzCon 2008|2008]] and [[BlizzCon 2009|2009]]. More than 30 skills each are known for the [[Barbarian]], [[Wizard]] and [[Witch Doctor]], while fewer of the [[Monk]]'s skills have yet been revealed. Click to the appropriate pages in the links above to learn the names and functions of all known skills. ==Traits== [[Traits]] were introduced into the game in 2010. They function chiefly as a replacement for passive skills, which are no longer in the skill menu. Character earn a trait point every other level up (each odd-numbered level), and have a wide variety of traits to choose from. Like skills, traits have no pre-reqs other than Clvl. Unlike skills, traits are not all available at a fairly low level; new traits are available every 4th level, and they proceed almost all the way to the max level, with blocks of traits available at level 1, 3, 5, and so on, up to much higher levels. Later blocks of traits come online at Clvl 39, 43, 47, 51, and 55. As of Blizzcon 2010 there were more than 30 traits per character, a fairly bewildering number that the developers said was likely to be decreased and refocused through further development. ==How Many Skills?== There will be around 25 skills per character in Diablo 3, all [[active]]. Passive skills were found in the [[skill tree]]s in earlier versions of the game but they were removed during 2010 development.
There are a number of major changes to using skill points in Diablo III::'''''Diii.net: '''We saw 30* There are no skill pre-35 skills for the Wizard (30), Barbarian (35), and Witch Doctor (34), at Blizzcon. Can you give us an idea how close requisites other than Clvl; players never need spend a skill point simply to the final enable another skill trees those .** There are?::'''Jay Wilson: '''In terms of no skill synergies. No skills directly boost the number effect of other skills, that’s about right. In terms (Though many [[traits]] do.)* Characters can only place points in a set amount of the skill tree we’re um..skills. we’re still playing around This amount rises with the actual layouts Clvl, to a maximum of skill trees and the working seven.* The maximum number of the skill system. The skills for the Wizard and Barbarian their points in a skill trees were very solidis capped at 5 to start with. We like their skillsThis cap will ultimate rise to 15 or 20, though there are a few still missing. Especially for with the Wizardnumber tied to Clvl, difficulty level, there of possibly quest rewards.* There are no [[Passive skills we didn’t put into her tree that we’re still defining, especially at ]] in the high end[[skill trees]]. The same for the BarbarianOnly [[active skills]]; we’ve got a few passive skills on are now [[traits]], thus every skill point spent adds directly to one of the way for him. But for the most part, the content of those trees is more or less correct"click this to kill monsters" skills.
===Skill Requirements?===
With the redesigned non-tree [[skill trees]], as of October 2010 at Blizzcon there are no skill prerequisites at all, other than the Clvl requirement for each tier of skills. These are set at Character level 2, 3, 6, 10, 14, 20, and 26.
===How Many Skills At Once?===
[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|200px|[[Witch Doctor skill|Witch Doctor Skill Tree]] interpretation by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]
Only 7 skills can have points placed in them at one time, in Diablo III. This fact was revealed via the @Diablo twitter feed in late-September, 2010. <ref>[http://diablo.incgamers.com/blog/comments/diablo-on-skills-party-help-and-beta-confirmation/ @Diablo] - IncGamers, September 2010</ref> ::Bash said U can only have 7 skills at a time, does that mean I can’t have skill points in an 8th skill or U can only have 7 on UI?—TheEliminator:::You can spend into seven skills at a time, total. These are active skills and don’t include passives.—Diablo--Diablo
[[Bashiok]] spoke to this issue in a forum post in May 2009. <ref>[http://www.diii.net/blog/comments/diablo-iii-skill-trees-innovative-overhaul/ Bashiok forum post] - May 2009</ref>
::''Currently we’re envisioning the majority of skills to be capped at 5 points, to begin with. As a form of progression we're planning for players to be able to increase the point caps of skills. More than likely to a maximum of 15. It's a system that’s still under heavy design, but the fact of choosing and increasing key skills beyond their initial cap is important to this new unified tier system.''
Until June 2010 this was all we knew, and fans were free to speculate that skill levels would be increased by Clvl requirements, quests/in-game achievements, skill runes, item bonuses, or something else. The speculation ended in June 2010, when [[Bashiok]] confirmed that the caps would be tied to difficulty level. <ref>[http://diablo.incgamers.com/blog/comments/skill-caps-increase-on-nm-hell/ Bashiok forum post] - IncGamers, June 2010</ref>
::...the cap raises another five every difficulty level? So when you reach hell difficulty the caps would be at 15?
This seems seemed the simplest method of doing things, with players able to move up to level 10 skills on Nightmare, and level 15 on Hell. (Plus potential +skill mods from item bonuses.) It might create some interesting strategy as well, with characters wanting to hurry to the next difficulty level in order to unlock their next five skill points. (That was not the case in Diablo 2, where untwinked/unrushed characters could find better gear and score bigger experience doing [[Baal]] runs from 30-45 or so, rather than moving up to Nightmare.)
Logical or not, Bashiok took it back a couple of weeks later: <ref>[http://diablo.incgamers.com/blog/comments/max-level-and-more-on-skill-caps/ Bashiok forum post] - IncGamers, July 2010</ref>
:::'''Bashiok:''' Potentially twenty.
==Traits== [[Jay WilsonTraits]] revealed were introduced into the game in 2010. They function chiefly as a replacement for passive skills, which are no longer in the key skill designer guys menu. Traits bonuses are considerable, much larger than most passive skill bonuses were in Diablo 2. The team designed them that way on purpose, to make the Daiblo points spent in traits feel very impactful and important. Typical bonuses are +20% or 25% to attributes or weapon damage, along with dozens of other interesting bonuses. Characters earn a trait point every other level up (each odd-numbered level, starting at 3 team ), and have a wide variety of traits to choose from. It's not known if trait points will also be awarded by quests or other bonuses, but it seems a safe bet.Like skills, traits have no pre-reqs other than Clvl. Unlike skills, traits are <u>not</u> all available at a fairly low level; new traits are available every 4th level, 3, 7, 11, and so on, all the way up to 55. This is a key difference between skills and traits; while characters should have access to all of their skills by the time they complete normal difficulty, the highest level traits won't become available until nearly the [[end game]]. Traits are arranged in a traits window, accessed through a tab in the skills window. Traits can have from 1-5 points placed in them, though the max caps vary; some allow just 1 point, others 3, others 5. As of Blizzcon 2010 there were more than 30 traits per character, a bewildering variety of choices that the developers said was likely to be decreased and refocused through further development. ==How Many Skills?== There will be around 25 skills per character in Diablo 3, all [[active]]. Passive skills were found in the [[skill tree]]s in earlier versions of the game but they were all removed during 2010 development, and almost all of them were repurposed into [[traits]]. Prior to the 2010 revision, the plan was for was planning to have about 35 skills per character, a mixture of passive and active skills, as [[Jay Wilson]] detailed in an October 2009 interview. : <ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript / Jay Wilson Interview @ Diii.net] - IncGamers, October 20102009</ref>
::'''''Diii.net: '''We saw 30-35 skills for the Wizard (30), Barbarian (35), and Witch Doctor (34), at Blizzcon. Can you place your heads into give us an idea how close to the lion’s jaws and name the 3 of you who work on skillsfinal skill trees those are?::'''Jay Wilson:''' Myself, [[Wyatt Cheng]]In terms of the number of skills, that’s about right. In terms of the skill tree we’re um... we’re still playing around with the actual layouts of skill trees and the working of the skill system. The skills for the Wizard and [[Julian Love]]Barbarian their skill trees were very solid. We like their skills, our lead technical artistthough there are a few still missing. Oh actually 4Especially for the Wizard, there are skills we didn’t put into her tree that we’re still defining, especially at the high end. [[Chris Haga]] does The same for the Barbarian; we’ve got a lot few skills on the way for him. But for the most part, the content of skill work as wellthose trees is more or less correct.
His report was interesting, but not especially illuminating, since he was so literal about point hoarding; not spending a single point. That wasn't how it went in Diablo 2; players spent points in prereqs and passives and used those, while saving their points for the higher level skills they were going to max out. There's no reason to do that in D3 though, with useful skills at lower levels, and easy respecs, which makes this purely a theoretical exercise/discussion.
==Skill Mechanics==
[[Abilities]] are actions all characters can perform, such as [[throw]], [[attack]], [[unsummon]], and [[resurrect]]. Just how many of these we'll see in Diablo 3 is not yet known, and this coverage is somewhat speculative, but we're assuming that at least the ones from Diablo 2 will return.
==The Skill Design Team==
[[Jay Wilson]] revealed the key skill designer guys on the Daiblo 3 team in an October 2009 interview. <ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript Jay Wilson Interview @ Diii.net] - IncGamers, October 2010</ref>
::'''''Diii.net: '''Can you place your heads into the lion’s jaws and name the 3 of you who work on skills?
::'''Jay Wilson:''' Myself, [[Wyatt Cheng]], and [[Julian Love]], our lead technical artist. Oh actually 4. [[Chris Haga]] does a lot of skill work as well.