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The stats as of Blizzcon 2009, when * '''Rank 1:''' Zombies emerge from the skill listed only one level possibleground and attack nearby monsters for 7 damage per second. It's assumed that it can go up to 5/10/15 skills in the final game, like all the other skillsCost: 13 mana.
*Rank: 1/1
**Zombies emerge from the ground and attack nearby monsters for 7 damage per second.
**Mana Cost: 13 mana
skill page consistency
'''Wall of Zombies''' is a [[Witch Doctor]] Tier Vive 5 [[Witch Doctor skills|skill]]unlocked at [[clvl|character level]] 14. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach. It's <br>This is a [[signature skill]] of the Witch Doctor.
|active= Active
|name= Wall of Zombies
|ranks= 15
|user= Witch Doctor
|tree= Zombie
|quantity= Duration
|effect= Line
|school= [[Magical]]|resource= [[Mana]]
|cost= 13 mana
|cast-time= Unknown
}}
The Witch Doctor calls upon the [[undead]] to prevent the enemy from reaching him.
{{clear-left}}
==Skill Rank Table==
==[[Synergies]]==
Various [[Witch Doctor traits]] provide bonuses across the board to his magical abilities. The only traits that seem like to specifically boost Wall of Zombies are these:
* [[Zombie Master]] -- Increases damage done by Zombie skills.
==Runestone [[Rune|Skill Rune]] Effects==No runestone effects on Zombie Wall are yet known. It's certainly interesting to speculate what they might do, though. Elemental damage? How about an ambulatory wall?
[[Image:Wd-zombie-wall1.jpg|thumb|right|We want dental! we want dental!]]
* None known.
==Development==
''Wall of Zombies'' was first introduced in the [[WWI 2008]] gameplay demo. It's not been seen in action since, other than in short gameplay clips.
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Wall+of+Zombies Wall of Zombies-specific gallery contents]