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Magic Missile

564 bytes removed, 03:26, 8 February 2011
added 2010 hands-on report
'''Magic Missile''' is a [[Wizard]] Tier 1 [[Wizard skills|skill]] unlocked at [[clvl|character level]] 2, invoking a bolt of arcane magic thrown against an opponent.
==Skill Design==
[[Image:Magic_Missile_impact.jpg|thumb|250px|left|Magic Missile impact on [[Zombie]].]]
Magic Missile is basically a {{iw|Sorceress_Fire_Spells#Fire_Bolt Firebolt}} that deals Arcane Damage. In early levels, Magic Missile might be the Wizard's bread and butter. Using this [[skill ]] fires a small purple projectile that moves across the screen in a straight line and at a fairly fast pace, and it can be cast repeatedly without any [[cooldown]].
In later levels, it might prove invaluable as a cheap and direct means of [[silence|silencing]] a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again. This property hasn't been explained yet, but the consensus is that a silenced [[monster]] will be unable to use some of its skills or abilities, such as [[Skeletal Summoner|Skeletal Mages]] losing the ability to [[resurrect]] their slain minions. The difficulty will be in hitting the shaman behind the minions, since Magic Missile will strike another monster if it's between the Wizard and the targeted boss.
==Skill Rank Table==
[[Image:Magic_Missile_corpse.jpg|thumb|right|250px|Corpses made from Magic Missile glows eerily.]]* '''Rank 1:''' 1 MissileFires a missile of energy, 7doing 3-13 arcane 5 Arcane damage.
==[[Synergies]]==
Magic Missle Missile benefits directly from the following traits: 
* [[Glass Cannon]]: Increases damage done by spells and increases armor.
* [[Intimidation]]: Increases damage done and reduces vendor costs.
* [[Power Surge]]: Increase critical strike damage.
* [[Penetrating Spells]]: Reduces the resistances of your target to your spells by 20%.
[[Image:Magic_Missile_corpse.jpg|thumb|right|250px|Corpses made from Magic Missile glows eerily.]]
==[[Rune|Skill Rune]] Effects==
[[Image:Wiz-magic-missile1.jpg|thumb|350px|Double missiles.]]* [[Indigo rune]]: increases Increases the number of missiles fired with each use of the skill.* [[Alabaster rune]]: makes Makes the Magic Missile a homing missile.* [[Crimson rune]]: Increases the damage of each missile.
==Development==
Magic Missile was first shown appeared at [[BlizzCon 2008]] in Anaheim as one of when the first skills for the [[Wizard]]. It was designed as a base level ranged skill. This was the only information originally available about the skill:* Active Skill* '''Description:''' Fire 1 missile(s) of energy at your enemies causing debuted, where it did 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 secs.* '''Rank:''' 0/at level 1* '''Mana cost:''' 8 At BlizzCon 2008 the spell was the "default" ranged skill for Wizards in the demo. Compared to then, it has received a slight [[nerf]] in By [[BlizzCon 2009|2009]] down to 3-5 damage and a slightly lower [[mana]] cost. However, the primary change was in making several supporting skills redundant with the new skill trees. The skill is likely now designed to get better with just adding skill ranks into it. The following skills used to affect Magic Missile:*had been [[Arcane Damagenerf]] - Increased arcane ed slightly, doing less damage by and costing a percentage*little less [[Efficient Magics]] - Reduced mana cost*[[Penetrating Spells]] - Reduced enemy*[[Arcane Weakness]] - Caused victims of your spell to take additional damamge from arcane spells for a time*[[Arcane Speed]] - Reduced cooldown of Magic Missile*[[Arcane Distortion]] - Caused victims of your spell to be slowed for a time*[[Improved Magic Missile]] - Increased the number of missiles per cast, and the damage per missile*[[Mana Burst]] - Increased the damage, if mana is full before the cast.
At [[BlizzCon 2010]], MM was one of the Wizard's starting skills, and a very useful one, according to [[Flux]]:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard]
'''Previous Versions:'''* [[Magic Missile (BlizzCon 2008)]][[Image:Wiz-magic-missile1<blockquote>The level five MMs were quite powerful, capable of killing almost any normal monster with a single shot.jpg|center|thumb|450px|Double missilesThe casting rate wasn’t that fast though, which was good and bad.]]Good because you could cast MMs forever, since they weren’t fast or expensive enough to deplete your Arcane Power. Bad because I wanted to kill faster. Faster!</blockquote>
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==Related Articles==
* [[Magic Missile (BlizzCon 2008)|Magic Missile]] -->original version. 
==References==
* [http://wwwdiablo.diiiincgamers.netcom/blog/comments/full-wizard-skillgameplay-treesreport/P2/ Full BlizzCon 2008 Wizard Skill Treesgameplay report]* [http://wwwdiablo.diiiincgamers.netcom/blog/comments/full-wizard-gameplayskill-report/P2trees/ Full Wizard gameplay reportSkill Trees]
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard BlizzCon 2010 Wizard Hands-on Report]
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