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Grenades

43 bytes removed, 14:06, 10 February 2011
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skill page consistency
[[File:Grenades1.jpg|left|thumb|75px]]'''Grenades''' is a [[TierDemon Hunter]] Tier 1 [[Demon Hunterskills|skill]] skill, which requires a character unlocked at [[clvl|level of ]] 2.
When using this skill the Demon Hunter tosses out three small metal objects that skitter along the dungeon floor, bouncing off walls and through doorways.
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|effect= Target
|school= [[Fire]]|resource= [[Mana]]
|cost= Low
|cast-time= Instant
|synergies= None
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[[Image:grenade_splosion.jpg|thumb|150px|left||Splosions!]]
The skill releases a set number of grenades (dependant upon skill rank and possibly runes) into the targeted area. The grenades are physics-enabled, so they are able to bounce around objects like barrels or off of platforms such as walls and doors. After a one second delay, they explode in quick succession, doing splash fire damage to any objects or enemies close by.
 
<blue>I think it’s fine. It’s fun and you can pull off some pretty fun trick-moves. Not super practical all the time but I think it will definitely have its strategy. Plus, you can throw a rune on it and change the behavior if you’re having trouble gauging the throw distance.</blue>
====Fan Hands-On Report===
[[Flux]] reported about his time using the skill from BlizzCon 2010<ref>[http://diablo.incgamers.com/blog/comments/demon-hunter-screenshots-and-hands-on-report/ Demon Hunter Screenshots and Hands-On Report] - Incgamers 22/10/10</ref>:
Grenades was best used against mobs, since you could throw them very quickly, scattering 9 or 12 of the grenades across the mid-range of the screen, dealing good AoE to everything in the vicinity. They could be thrown quite a distance also, well off the screen, though aiming that way was just about pure luck. It would have been awesome in the arena, though. The second level of the dungeon in the demo featured numerous jail cells, which often had half a dozen skeletons and skeletal shieldmen in them. They were lots of fun with Grenades, since the bombs would bounce off the walls and stay where you wanted them to, then detonate with great effect.</blockquote>
 
 
==Skill Rank Table==
'''Rank 1:''' Throw out three grenades that explode for X-X fire damage.
Nothing is known of the higher rank functions. It's assumed more damage is the primary improvement granted by additional points in the skill.
'''Rank:''' 1/5
Throw out three grenades that explode for X-X fire damage.
==[[Synergies]]==
* None known.
  ==Runestone [[Rune|Skill Rune]] Effects==
[[File:Grenades2.jpg|thumb|250px|Tink, tink, tink...boom.]]
None yet known, since [[Runestones]] were not enabled in the Blizzcon 2010 build. It's fairly easy to speculate on some potentials though, based on what we know of normal rune modifications.
Potential wild card rune functions: changed damage type, sticky grenades (would adhere to enemies), homing grenades.
 
The explosions are huge and fiery, filing much of the screen and entirely obscuring enemies in the vicinity.
 
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
* [http://wwwdiablo.diiiincgamers.netcom/gallery/ Diablo 3 screenshots and pictures]* [http://wwwdiablo.diiiincgamers.netcom/gallery/showgallerysearch.php?keywords=Grenades&cat=all&six=10&y=Grenade Grenade images and screens8 '''Grenades''' specific gallery contents]
File:Grenades2.jpg|Grenades explode massively.
</gallery>
 
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