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[[ImageFile:Health Orbs1-orbs3.jpg|left|thumb|200px|Two health orbs.]]
Health Globes (AKA Orbs) are red, floating globes of life energy that "[[drop]]" from slain monsters or spawn in certain locations (including in the [[Arena]]). Health globes are "used" when a character passes through or near one, and grant the same full bonus of healing (hit points) to all friendly characters and minions in the immediate vicinity. Each orb refills a character's health globe for a set percentage of their maximum hit points, with the same bonus granted whether a character uses the orb themselves or shares the benefit from a friendly player activating it.
This changed further in early 2010, when the Wizard's new resource, [[Instability]] was revealed. [http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/] This resource, later changed to [[Arcane Power]], was not effected by health globes. The Witch Doctor, on the other hand, continued to gain mana from health globes.
==Media==
<gallery>
Image:Health Orbs1.jpg|Two health orbs in early artwork.
</gallery>