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Grenades

919 bytes removed, 05:42, 30 April 2011
updated skillbox
==Background==
{{Skillbox|game= Diablo IIID3
|portrait= grenade_close.jpg
<!-- |portrait-width= -->
|active= Active<!-- |name= -->|ranks= 5Grenades
|user= Demon Hunter
|treetier= Tier 1|clvl= 2|description= Thrown grenades that bounce and detonate after a delay.|type= Damage<!-- |quantity= -->|effect= Target|school= [[FireAoE]] [[Damage]]|resource= Costs [[ManaHatred]]|costalabaster= LowUnknown|cast-timecrimson= InstantUnknown|durationgolden= 1 sec delayUnknown|cooldownindigo= NoneUnknown|synergiesobsidian= NoneUnknown
}}
[[Image:grenade_splosion.jpg|thumb|150px|left||Splosions!]]
The skill releases a set number of grenades (dependant dependent upon skill rank and possibly runes) into the targeted area. The grenades are physics-enabled, so they are able to bounce around objects like barrels or off of platforms such as walls and doors. After a one second delay, they explode in quick succession, doing splash fire damage to any objects or enemies close by.
==Trait Synergies==* No [[synergies]] with any of the [[Demon Hunter traitstrait]] s are yet known.
==Skill Rune Effects==
[[File:Grenades2.jpg|thumb|250px|Tink, tink, tink...boom.]]
None yet known, since * No [[Runestones]] were not enabled in the Blizzcon 2010 build. It's fairly easy to speculate on some potentials though, based on what we know of normal rune modifications. * [[Alabaster Rune]]: Wild card.* [[Crimson Rune]]: More damaging (larger?) effects for Grenades.* [[Golden Rune]]: Lower [[resource]] cost per skill use.* [[Indigo Rune]]: More Grenades per toss.* [[Obsidian Rune]]: Wild card. Potential wild card rune functions: changed damage type, sticky grenades (would adhere to enemies), homing grenadesare known.
<blockquote>''Grenades was best used against mobs, since you could throw them very quickly, scattering 9 or 12 of the grenades across the mid-range of the screen, dealing good AoE to everything in the vicinity. They could be thrown quite a distance also, well off the screen, though aiming that way was just about pure luck. It would have been awesome in the arena, though. The second level of the dungeon in the demo featured numerous jail cells, which often had half a dozen skeletons and skeletal shieldmen in them. They were lots of fun with Grenades, since the bombs would bounce off the walls and stay where you wanted them to, then detonate with great effect.</blockquote>
==Graphics==
Grenades is a rather subtle skill compared to many that you will find in Diablo III. The Demon Hunter lobs the grenades in an under-hand fashion, the amount of grenades varying depending on the skill rank. The grenades are trailed in the air by a subtle black smoke effect until they detonate one after another.
 
The explosions are huge and fiery, filing much of the screen and entirely obscuring enemies in the vicinity.
==Media==
Grenades can be seen in action on video here:
* [[Gameplay: Blizzcon 2010]]
 
==Media==
You can find pictures in the Diablo III screenshot and picture gallery:
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
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