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April 2011
==April 2011==
Coming soon {{blz}} April 30, 2011 -- [http://diablo.incgamers.com/blog/comments/diablos-on-vanishing-skill-hotkeys/ @Diablo takes a moment] to a wiki near youinform the fans that the [[skill]] swap hotkey has been removed from the [[interface]], but is still bindable within the game.
{{blz}} April 29, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-no-item-binding-and-legendary-set-items/ Bashiok dips into the bnet forums] to speak on why BoE was dropped from the game, and also elaborates a bit on how set items will function in Diablo III, revealing that they are all of [[legendary]] quality.
{{int}} April 29, 2011 -- [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-diablo3.cc/ An interview with Jay Wilson surfaces], conducted by fansite diablo3.cc, and he delves into a variety of subjects including key bindings, [[BoE]] being dropped from the game, [[Set Items]], and more. In addition to the interview, forumite Kuangtu also posts pictures of Jay Wilson taken during the event [http://diablo.incgamers.com/forums/showthread.php?p=7862254 which are, of course, DiabLOL'd] to great effect.
 
{{blz}} April 28, 2011 -- [http://diablo.incgamers.com/blog/comments/mercenaries-system-reveal-draws...-closer/ Bashiok offers a non-committal response] to a fan asking about the mercenary system in Diablo III.
 
{{com}} April 27, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-4-the-blizzcon-arena-demo/ The fourth episode] of [http://www.diablopodcast.com/the-diablo-podcast-episode-4/ the Diablo Podcast] debuts, centering on the subject of the [[arena]] demo from [[BlizzCon 2010]].
 
{{int}} April 26, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-iii-previewed-in-the-new-york-times/ A preview emerges by] [http://www.nytimes.com/2011/04/27/arts/video-games/diablo-iii-from-blizzard-a-preview.html?_r=1 the New York Times with Jay Wilson], offering fans a commentary on trade, and also a tantalizing quote by [[Jay Wilson]] about how the game is in the final stretch. Those who are not excited are those who followed [[StarCraft II]]'s development, realizing that "the final stretch" can extend well past the horizon into cosmic space where time has no meaning.
 
{{blz}} April 26, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-tidbits/ The mousey @Diablo nibbles at the cheese of relevancy] during a slow news day by commenting on the function of the [[Scroll of Wealth]], in addition to randomization, and a response to a fan asking for information on followers in Diablo III.
 
{{pic}} April 26, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xiii/ The thirteenth episode of Facebook likes] reveals concept art for [[Caldeum]] guards, and a screenshot of an [[arena]] battle which is nearly identical to all the other arena screenshots.
 
{{vid}} April 25, 2011 -- [http://diablo.incgamers.com/blog/comments/the-history-of-blizzard-in-video-form/ Machinima assembles] a [http://www.youtube.com/watch?v=cdBtkZJSmd4 History of Blizzard video] which manages to cover much more than the 20th Anniversary video from Blizzard itself.
 
{{com}} April 25, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-3-blizzcon/ The Diablo podcast returns] to speak about [[BlizzCon]] with fellow convention goers [http://www.diablopodcast.com/the-diablo-podcast-episode-3/ Dana, Exile, and Neinball].
 
{{com}} April 23, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-iii-demo-system-specs-revealed/ The demo specs were revealed] for the machines running Diablo III at G-Star in Korea. It is widely accepted that these specs have no true bearing on the final system requirements for the game, as the game had yet to be optimized at that point.
 
{{blz}} April 22, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-and-blue-posts-to-pass-the-time/ Bashiok replies to a fan's question] about whether or not the game plays differently from 2008 to 2011, and also [[@Diablo]] comments in a sarcastic tone to a request for a new monster description, and some shallow commentary on [[lore]].
 
{{pic}} April 21, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xii/ Another facebook milestone is reached], the twelfth to be exact, revealing concept art for the [[Unburied]] monster, in addition to another screenshot featuring the [[Demon Hunter]] and her [[Entangling Shot]].
 
{{com}} April 19, 2011 -- [http://diablo.incgamers.com/blog/comments/activision-blizzard-set-conference-call-date-diablo-beta-news/ Speculation ramps up] over the conference call, revealed to be May 9th ([[Unicorn Day]]), which promises to reveal something (or nothing?) about the Diablo III beta. Speculation seems to point amongst a varied or vague timeframe for the beta to occur.
 
{{blz}} April 19, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-iii-beta-only-be-a-small-part-of-the-whole-game/ This posting by Bashiok] is rather a milestone in the development process of Diablo III as, for the first time, semi-specific details about the Diablo III [[beta]] are released. Part info, part expectation management, Bashiok informs fans that the beta will only contain a small part of the game, and it won't be underway until the remaining systems are announced. It is unknown how many systems are left, or when they will be announced.
 
{{blz}} April 19, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-d3s-breakpoints/ Bashiok breaks up a slappy fan-fight] on the [[battle.net]] forums on the subject of [http://diablo2.diablowiki.net/Breakpoints breakpoints] in Diablo III. Breakpoints have ever been a point of contention amongst the fanbase, and it is readily apparent by [[Bashiok]]'s explanation that it is, indeed, a very hard thing to explain accurately. Fan consensus is that not enough data is available to judge one way or another how breakpoints will affect Diablo III.
 
{{com}} April 18, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzcon-overpriced/ Conversations emerge] about the price of [[BlizzCon]] tickets. While [http://www.gamespot.com/features/6308892/index.html?om_act=convert&om_clk=picks&tag=picks%3Btitle%3B5 some feel they are overpriced], others say [http://arstechnica.com/gaming/news/2011/04/blizzcon-2011-ticket-prices-go-up-are-still-underpriced.ars that they are well worth the cost].
 
{{com}} April 18, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-two/ The second DiabloCast] emerges, where [[Flux]] and [[Elly]] continue their interview with [[Max Schaefer]], this time [http://www.diablopodcast.com/the-diablo-podcast-episode-two/ pointing the mic at Torchlight] and aspects behind designing that type of game.
 
{{int}} April 17, 2011 -- [http://diablo.incgamers.com/blog/comments/kevin-martens-interview-atomic-gamer/ Kevin Martens performs] his spectacular voodoo [http://www.atomicgamer.com/articles/1235/diablo-iii-interview in an interview with Atomic Gamer]. [[Kevin Martens| Martens]] speaks of what makes the Diablo franchise last as long as it does, Diablo on consoles and smartphones, and more.
 
{{pic}} April 17, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-iii-at-g-star-pictures-and-videos/ Pictures emerge from the G-Star] Korean gaming convention, by the player [http://vaders.blog.me/80119287073 named "Vader], showing off some [[interface]] shots in addition to a [[death]] screen, and more.
 
{{blz}} April 16, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-unchanging-skill-runes/ Bashiok comments on] unchanging [[skill]] [[runes]] in Diablo III after a fan voices concern that the base skill won't be represented or used within the game. It is once again emphasized that there are runes that do not change the nature of the skill, only boost things such as [[damage]], duration, or reducing [[resource]] cost.
 
{{blz}} April 15, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-synergies-health-orobs-in-the-arena-and-d1s-story/ @Diablo returns to comment on] [[synergy|synergies]], [[health orb]]s in the [[arena]], and also [http://www.youtube.com/watch?v=JHwBZaiiZFA plugs a youtube video] offering a summary of [[Diablo]] I's storyline in a humorous fashion.
 
{{pic}} April 15, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-xi/ The eleventh edition of facebook likes] shows off a fancy torture device, in addition to a screenshot that does not contain the torture device. However, a high-resolution shot of an as-of-yet unnamed [[Monk]] [[skill]] can be seen in the screenshot.
 
{{blz}} April 14, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-armor-dye-and-item-modifiers/ @Diablo speaks out about] [[armor]] [[dye]] and [[item]] [[modifier]]s. Not much in the way of new info, but it is revealed that not all of the armor dyes have been...revealed.
 
{{oth}} April 14, 2011 -- [http://diablo.incgamers.com/blog/comments/fired-diablo-iii-play-tester-reveals...-not-very-much-actually/ A "report" from a supposed playtester for Diablo III] surfaces, on 4chan of course, about details on the game. It is widely assumed to be completely falsified, but Blizzard never offers a confirmation or rejection.
 
{{blz}} April 14, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-explains-how-dungeons-are-randomized-or-not/ Bashiok covers the subject of] when and how the game is randomized, and the differences in randomization between the "overworld" and in a dungeon. He also talks smack about the cowardly [[Fallen]], ironically represented by one himself in the [[battle.net]] forums.
 
{{pic}} April 13, 2011 -- [http://diablo.incgamers.com/blog/comments/new-diablo-artwork-for-blizzcon-2011/ New artwork for Diablo emerges] for BlizzCon 2011, showing Big Red himself taking center stage, in all of his/her/its fiery glory.
 
{{blz}} April 13, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzard-really-wants-you-to-promote-their-games-for-free/ Blizzard ramps up] their [http://forums.battle.net/thread.html?sid=3000&topicId=27805290420&forumId=12007&postId=278027481724#0 twitter campaign by introducing the hashtag program]. From this date forward, the twitter account becomes much more social than formal in not only atmosphere but function.
 
{{blz}} April 12, 2011 -- [http://diablo.incgamers.com/blog/comments/blizzcon-ticket-sale-date-announced/ The sales date for] [[BlizzCon]] tickets [http://us.blizzard.com/blizzcon/en/event-info/blizzcon-tickets is announced], so fans can be prepared to not get to buy tickets on both May 21st, and also May 25th, 2011.
 
{{com}} April 12, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-podcast-episode-one/ The incgamer's Diablo Podcast emerges] for its [http://www.diablopodcast.com/the-diablo-podcast-episode-one/ first episode], with an interview with Max Schaefer on the subjects surrounding Diablo III development by [[Blizzard North]]
 
{{blz}} April 10, 2011 -- [http://diablo.incgamers.com/blog/comments/diablos-wild-friday/ @Diablo goes on a micro-post spree], following the subjects of [[Witch Doctor]] [[skill]]s and builds, balancing mechanics, and also life [[leech]] in Diablo III.
 
{{blz}} April 9, 2011 -- [http://diablo.incgamers.com/blog/comments/official-d3-korean-twitter-reveals-new-arena-info-the-limits-of-google-tran/ The official Korean Diablo twitter account] reveals no new information, besides that an official Blizzard twitter account exists for Korea.
 
{{pic}} April 9, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-x/ The tenth edition of facebook likes] hits the wall, showing off concept art for a [[goatman]] spearman, in addition to a screenshot featuring [[Arcane Orb]] post-kablooey.
 
{{blz}} April 8, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-on-crafting-materials-waypoint-spoilers-and-ui-previews/ Someone at Blizzard re-activates the @Diablo automated response mechanism], where the subjects of [[crafting]], salvage [[item]] stacking, [[waypoint]] spoilers and more are spoken of in 140 characters or less. It's usually less.
 
{{blz}} April 8, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-rushing-and-obtaining-materials-without-salvaging/ Bashiok posts on the subject] of rushing (and why it may be acceptable to a point), and also comments on [[salvage| salvaging]] materials as drops instead of, well, salvage.
 
{{int}} April 7, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-iii-was-originally-planned-as-an-mmorpg/ In another interview with former Diablo dev Max Schaefer], it is revealed that Diablo III was originally planned as an [[MMO]], albeit more like [[Mythos]] and less like [[World of WarCraft]]. Community reaction seems rather torn.
 
{{blz}} April 7, 2011 -- [http://diablo.incgamers.com/blog/comments/bashiok-on-box-art-leaks-and-maximum-level-expansion-complaints/ The Polish April Fool's box art] is officially debunked by [[Bashiok]], who also comments on the level cap increase (or lack thereof) in subsequent [[expansion]] packs to Diablo III.
 
{{blz}} April 6, 2011 -- [http://diablo.incgamers.com/blog/comments/blue-on-max-clvl-60-arguments/ That same day, Bashiok emerges from his long beastly slumber] to make very elaborate arguments for the [[level]] 60 hard cap in Diablo III.
 
{{com}} April 6, 2011 -- [http://diablo.incgamers.com/blog/comments/the-necromancer-state-of-the-diablo-3-news/ Flux comments on] the [[Diablo Drought]], and the community lets out a collective sigh. It seems that, amongst all of the Blizzard development cycles, Diablo III seems to have more stretches of time between any information whatsoever than many other games, yet the community errs on the side of reluctant excitement.
 
{{pic}} April 5, 2011 -- [http://diablo.incgamers.com/blog/comments/diablo-iii-box-art-leaked/ A latent April Fool's Day grenade] blows up amongst the Diablo community when a fake concept box for Diablo III appears from a Polish website. The graphic is very unimpressive, and yet somehow manages to fool a large portion of the community.
 
{{pic}} April 1, 2011 -- [http://diablo.incgamers.com/blog/comments/the-diablo-facebook-ransom-is-paid-part-ix/ The ninth edition of the facebook likes campaign] was a missed April Fool's opportunity, but featured another stunning concept from Brom of an [[Activated Vessel]], and another Act I screenshot.
 
{{oth}} April 1, 2011 -- [http://diablo.incgamers.com/blog/comments/new-horadric-cube-smartphone-ap/ April First appears in all its glory, all its horror], as Blizzard announces their [http://us.blizzard.com/diablo3/media/horadrapp/ Horadric Cube smartphone app], [http://diablo.incgamers.com/blog/comments/new-starcraft-and-warcraft-features-revealed/ in addition to] [http://us.blizzard.com/en-us/games/console/ StarCraft II on kinect], while World of WarCraft receives a [http://us.battle.net/wow/en/game/dungeon-helper/ dungeon helper] and [http://us.battle.net/wow/en/game/dungeon/tomb-of-immortal-darkness the tomb of immortal darkness]. Diablo fans around the globe wet their collective one-piece pajamas in jealousy. Later in the day, [http://diablo.incgamers.com/blog/comments/new-wow-and-sc2-patch-notes/ a set of very funny patch notes appear] for [http://us.battle.net/sc2/en/forum/topic/2325614706?page=1#0 SC2] and [http://us.battle.net/wow/en/forum/topic/2325684862?page=1#0 WoW].
==March 2011 ==
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