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→Arena Health Orbs
Characters and minions need to be nearby to share in this health bonus; a character off the visible screen will not partake of the healing bonus.
Health Orbs were a strategic factor in the Arena matches; getting them was obviously a benefit, but it was also helpful to grab them even if you weren't low on health, simply to deny the heal to the enemy team.
That the health orb spawn points were right in the middle of the arena (at least on the one map available at Blizzcon 2010) forced the action into the center of the level. Many rounds ended with the last survivor of one team dodging attacks around the perimeter of the level, and while this could extend a round for some time, it was very seldom a way to win, since the pursuers tended to be in the middle and would therefore score some health orbs, while the character running for it had no chance to heal up as they hid.
Blizzard commented on this via @Diablo in April 2011.[http://diablo.incgamers.com/blog/comments/diablo-on-synergies-health-orobs-in-the-arena-and-d1s-story/]
<blue><font color="#FFFFFF">Will the health globes in the Arena be on a timer and set locations or will it be more random in their appearance? --Scyberdragon</font><br>
They’re on timers right now, which actually makes for interesting gameplay. If they were random you’d probably hover there. With set timers you can go off and game people a little more knowing that they won’t spawn again for X time. --Diablo</blue>
==Appearance==