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[[File:IconZombieCharger.png|left]][[File:Zombie-charger-zoom1.jpg|leftthumb|350px|Zombies charge in a [[zoom]]ed in [[Beta]] view.]]'''Zombie Charger''' is a Decay [[Witch Doctor skill]] enabled unlocked at [[clvl|level]] 514. It summons a zombie that charges forward, disintegrating rapidly into a poison cloud; it . Though the spell has a short range, the zombie deals considerable poison damage, but and has a piercing effect as it passed through and damages any number of enemies over the range is quite shortcourse of its travel.
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==Background==
The base version of this [[skill]] essentially functions as a poison cloud that spreads disease to everything in a short path in front of the Witch Doctor.
==Skill Rune Effects==
{{skill description header}}
<skill subcat="Physical realm spell" class="WitchDoctor">Zombie Charger</skill>
<skill class="WitchDoctor" rune="Pile On">Zombie Charger</skill>
<skill class="WitchDoctor" rune="Undeath">Zombie Charger</skill>
<skill class="WitchDoctor" rune="Lumbering Cold">Zombie Charger</skill>
<skill class="WitchDoctor" rune="Explosive Beast">Zombie Charger</skill>
<skill class="WitchDoctor" rune="Zombie Bears">Zombie Charger</skill>
==Skill Design==
The zombie is humanoid, but it disintegrates so quickly into a green acid smoke that it's hard to get a good look at it. ==Skill Rank Table==* '''Rank 1:''' Summons a zombie from the ground that charges forward and deals X damage to all enemies it touches.
==Synergies==
==Development==
[[File:ZombieCharger.gif|thumb|200px|right|Zombie Charger in action.]]
'''Zombie Charger''' first appeared at [[BlizzCon 2009]] at Tier II in the [[Zombie Skill Tree]], but wasn't implemented yet. At [[BlizzCon 2010]], it was one of the Witch Doctor's starting skills, but was nearly useless unruned. [[Flux]] explained:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor]
==Development=Beta==='''Zombie Charger''' first appeared at Skill tiers were removed shortly before the [[BlizzCon 2009beta]] at Tier II started in the [[September 2011, and Zombie Skill Tree]], but wasn't implemented yetCharger became a level 5 skill. At [[BlizzCon 2010Flux]]tried it out again, and found it was one of the Witch Doctor's starting skills, but was nearly useless unruned. [[Flux]] explainedessentially unchanged:[http://diablo.incgamers.com/blog/comments/handswitch-ondoctor-frombeta-blizzconskills-mega-pvm-report-witch-doctor]
<blockquote>''It’s hard to use, since it has so little range; it’s hardly more than melee distanceZombie Charger is mildly useful in the beta, but only when aimed carefully and doesn’t work at the usual range in certain situations. The skill creates a player assumes, zombie that walks forward in a few paces behind the front straight line where the Mongrels are tanking. You have to learn to stand closer, almost at melee range to get any real effect from the skill. It’s not like disintegrating into a poison boltcloud of green, where as long poisonous smoke as it gets to the enemy the full damage is donemoves. The zombie doesn’t actually hit anything; it’s not a projectile. It’s just passes damage isn’t huge, but it can pass through themmultiple enemies if they’re very tightly bunched, trailing poison. So enemies it passes over and through take a lot of will deal the full damage. Enemies it just barely gets to only receive a little splash all of damage that hardly registersthem.</blockquote>
The skill was improved during the beta test; given better pathfinding so it didn't get stuck in place by hitting any tiny corner of a wall or other object.
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==Trivia==
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==Media==
Zombie Charger can be seen in action on video here:
* [[Video: Blizzcon 2010 Rune Effects]]
* [[Video: Blizzcon 2010 Arena]]
* [[Skill Animations Videos#Witch Doctor Video|Video: August 2011 Witch Doctor Skill Animations]] (runed for [[Zombie Bears]])
You can find pictures in the Diablo III screenshot and picture gallery:
<gallery>
Image:Diablo_III_LogoZombie-charger-zoom1.jpg|Skill use 1Zoomed-in view from the beta.
</gallery>
==References==
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-witch-doctor BlizzCon 2010 Witch Doctor Hands-on Report]
* [http://interviews.slashdot.org/story/10/10/25/1711255/Julian-Love-Lead-Technical-Artist-for-Diablo-3 Julian Love @ Blizzcon 2010 Interview] — Slashdot 25th Oct 2010* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011* [http://diablo.incgamers.com/blog/comments/witch-doctor-beta-skills-mega-report Witch Doctor Beta Skills Mega- report: Part One] — IncGamers 1st Aug 30th Sep 2011* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] — Blizzard's Official Diablo III Site <br><br><br> {{Skill navbox Diablo III|WD|decay}}