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Demon Hunter

14 bytes added, 02:22, 30 August 2011
Resource System: added gif, will create new res. page later
==Resource System==
[[Image:DH_resourceHatred_discipline.jpggif|frame|left|The [[Hatred and -Discipline]] bulb.]]
The Demon Hunter uses a dual resource system, known as Hatred and Discipline. Hatred (the red portion of the orb) dictates the resource available for offensive attacks, and it regenerates quickly. Discipline determines resources available for the Demon Hunter's defensive maneuvers, and also some of her traps.
Some abilities use hatred; some use discipline. That’s where we’re at in development. But we want to make sure you’re bouncing back and forth between the two without having to switch a stance or anything cumbersome like that. So you’ll have abilities from both camps accessible at all times, depending on how you build your character. Some demon hunters may focus on hatred, with lots of shooting and moving around, and try to amp up that ability as much as possible, while some may focus on discipline instead. [Either way], the default path is going to be a little of both.</blue>
 
==Class Background==
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