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<noinclude>
[[File:IconMagicMissile.png|left]]
'''Magic Missile''' is a Rapid Cast [[Wizard skill]] unlocked at [[clvl|Level]] 1, invoking a bolt of arcane magic thrown against an opponent.
This is an [[Academic spell]]. Academic spells cost 1 less Arcane Power every time you gain a level.
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==Background==
The Magic Missile is a bolt-type spell much like the classical {{iw|Sorceress_Fire_Spells#Fire_Bolt Firebolt}} but using [[Arcane]] energies instead of [[Element]]al (like [[Fire]]).
==Skill Effects==
The following is a very quick list. See the [[Magic Missile runed]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{Active skill header}}
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{{Skill effects|Magic Missile|IconMagicMissile.png|1|
Launch a missile of magic energy causing {{c_lime|4 - 5}} Arcane damage.<br>Cost: {{c_lime|15}} Arcane Power}}
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
| [[Charged Blast]]
| Damage increased to {{c_lime|X - X}} Arcane damage.
|-
| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
| [[Fork]]
| Fires {{c_lime|X}} missiles that do {{c_lime|X - X}} damage each.
|-
| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
| [[Penetrating Blast]]
| Missiles have a {{c_lime|X%}} chance to pierce through their target and hit additional targets.
|-
| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
| [[Attunement]]
| Whenever Magic Missile hits a target you gain {{c_lime|X}} Arcane Power.
|-
| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
| [[Seeker]]
| Missiles track the nearest target and damage is increased to {{c_lime|X - X}} Arcane damage.
|-
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|}
[[Image:Wiz-magic-missile1.jpg|thumb|350px|Double missiles.]]
This was the default ranged spell at [[BlizzCon 2008]], but with [[Arcane Orb]] and [[Electrocute]] available right from the start in [[BlizzCon 2009|2009]], Magic Missile was hardly touched. It didn't seem to have changed in function since 2008.
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<youtube>HhdkXcQNPvQ</youtube>
==Synergies==
* No [[synergies]] with any of the [[passive skill]]s are yet known.
===In Other Games===
Magic Missile is much like [[Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Fire_Bolt Fire Bolt}}, only doing Arcane damage instead of Fire damage.
In Diablo III, Blizzard seems to have gone back to games like Dungeons & Dragons for inspiration. A spell called Magic Missile is a staple low-to-mid level magic bolt in the traditional pen & paper RPG. The Magic Missile also increases number of missiles, as does the original. Wikipedia describes D&D Magic Missile like this.<ref>[http://en.wikipedia.org/wiki/Magic_of_Dungeons_&_Dragons#Arcane_spells D&D Arcane Spells] -- Wikipedia</ref>
:: ''A bolt of pure energy from the caster's fingertips, which in most editions of the game never misses its target unless prevented by magical means. The number of bolts one can cast increases with practice.''
Image:runeeffects-2010-06d.jpg|Magic Missile multi-shot.
</gallery>
==Related Articles==
* [[Improved Magic Missile]] is a retired skill whose only purpose was to increase the efficiency of Magic Missile. Skill runes made it unnecessary.
{{Skill navbox Diablo III|Wizard}}</noinclude>