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Demon Hunter

1,286 bytes added, 19:51, 8 November 2011
added class-specific item section
Some abilities use hatred; some use discipline. That’s where we’re at in development. But we want to make sure you’re bouncing back and forth between the two without having to switch a stance or anything cumbersome like that. So you’ll have abilities from both camps accessible at all times, depending on how you build your character. Some demon hunters may focus on hatred, with lots of shooting and moving around, and try to amp up that ability as much as possible, while some may focus on discipline instead. [Either way], the default path is going to be a little of both.</blue>
 
==Class-Specific Items==
 
[[Image:DHItems.jpg|right|thumb|250px|Demon Hunter with a [[Cloak]] and dual [[Hand Crossbows]].]]
The Demon Hunter has a few [[item]] types that are specific to the class: [[Quivers]], which are off-hand items, [[Hand Crossbows]], and [[Cloaks]]. Class-specific items not only add visual flavor to a class, but they also allow the developers to add in specific item [[modifiers]] and affixes that are appropriate only to that certain class, to avoid having an inordinate amount of "junk" items spawned for the other classes.
 
Quivers are equipped in the off-hand slot, but ranged weapons in Diablo III do not require ammunition, unlike in Diablo II where a [[bow]] would require arrows and a [[crossbow]] would require bolts. They can be equipped with a 2-handed crossbow or bow, and also the demon hunter-specific hand crossbows. In addition to this, quivers are not displayed on the character model visually, even though they are equipped and have an icon. When a Demon Hunter equips a pair of [[pants]], the model reflects the nature of the class being ranged, and quivers are part of the natural "look" of that. Even if a demon hunter is played in a melee style, they will still appear as if they have equipped quivers...unless they go without pants.
 
 
 
==Class Background==
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