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Magic Missile

834 bytes added, 22:50, 11 March 2012
beta patch 14 update
This was the default ranged spell at [[BlizzCon 2008]], but with [[Arcane Orb]] and [[Electrocute]] available right from the start in [[BlizzCon 2009|2009]], Magic Missile was hardly touched. It didn't seem to have changed in function since 2008.
 ==Magic Missile =Video===
A video of Magic Missile can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
==Synergies==
Magic Missile benefits from the following [[Wizard passives]]: {{Passive skills header}}{{Wizard Passive Temporal Flux}}{{Wizard Passive Glass Cannon}}{{Wizard Passive Prodigy}}{{Wizard Passive Arcane Dynamo}}None added yet.
<blockquote>''The level five MMs were quite powerful, capable of killing almost any normal monster with a single shot. The casting rate wasn’t that fast though, which was good and bad. Good because you could cast MMs forever, since they weren’t fast or expensive enough to deplete your Arcane Power. Bad because I wanted to kill faster. Faster!</blockquote>
===Beta===Skill tiers were removed for shortly before the [[July 2011 Press Eventbeta]]started in September 2011, and Magic Missile became a level 1 skill. The skill system was once again overhauled for the [[Beta Patch 13Flux]] in February 2012tried it out again, and reported on it:[http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one] <blockquote>''Naturally, the base version of Magic Missile isn’t all that powerful. It’s great for single targets, and has nice range and quite respectable damage, but with just a single projectile per cast the Wizard can not keep up with fast spawning enemies, and MM isn’t much good for bosses either. I’m not just estimating about that either, since I actually put it to the test. MM was classified as a Primary skill (fine for 95% of the beta areas, including the lower levels of the Cathedral, but remained level 1)when I got boss packs, or set event areas of summoners, there were too many fish for my skillets, and I got overrun and had to retreat or use other skills.</blockquote>
The skill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Magic Missile was classified as a Primary skill (but remained at level 1).
===Previous Versions===
See the [[Wizard skill archive]] for more details on previous versions of Magic Missile and other Wizard skills.<br>
Or see [[Magic Missile (BlizzCon 2008)]] for the original version of this skill.
 
===In Other Games===
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] -- IncGamers 5th Sep 2011
* [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-one Wizard Beta Skills Mega-report: Part One] -- IncGamers 4th October 2011* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] -- Blizzard's Official Diablo III 12th Sep 2011Site
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