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Wall of Zombies

308 bytes added, 05:18, 27 March 2012
beta patch 15 update
[[File:IconWallZombies.png|left]]
[[File:Wd-zombie-wall3.jpg|thumb|250px|Wall of Zombies in action.]]'''Wall of Zombies''' is a Physical Realm Decay [[Witch Doctor skill]] unlocked at [[clvl|level]] 2728. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach.
This is a [[signature skill]] of the Witch Doctor. <br><br><br>__TOC__
==Background==
[[File:Wd-zombie-wall3.jpg|thumb|200px|right|Wall of Zombies in action]]
The Witch Doctor calls upon the [[undead]] to prevent the enemy from reaching him.
==Skillrune Skill Rune Effects==The following is a very quick listsummary. See the [[Wall of Zombies rune effects]] page for a more thorough summary description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
<skill class="WitchDoctor">Wall of Zombies</skill>
This skill looks like a lot of fun to everyone who sees it. It's not been tested in any of the Blizzcon demos, so little is known about the short or long term damage capacity.
As there is no player [[collision]] at all in Diablo III, this skill does not block<ref>[http://diablo.incgamers.com/blog/comments/blue-on-zombie-walls-and-mana/Blue on Zombie Walls and Mana] — IncGamers 14th June 2011</ref> the Witch Doctor or other players or their miniosn minions or pets from moving right through it. This prevents using the skill for [[griefing]], but seems a little lacking in realism, to many players.
==Synergies==
* No The following [[synergiesWitch Doctor passives]] with any provide a benefit to Wall of Zombies:{{Passive skills header}}{{Witch Doctor Passive Pierce the [[passive skill]]s are yet known.Veil}}{{Witch Doctor Passive Fetish Sycophants}}
==Development==
'''Wall of Zombies''' was first introduced in the [[WWI 2008]] gameplay video when [[Diablo III]] premiered. Back then, it was in the [[Voodoo Skill Tree]], then moved to the [[Zombie Skill Tree]], before . When skill trees were removed for the game. It was , it became a Tier 5 skill until skill tiers were removed for the [[July 2011 Press Event]], and Wall of Zombies became a level 27 skill.
<center>===Beta==={| | Skill tiers were removed shortly before the [[File:Zombie-tower1beta]] started in September 2011, and Wall of Zombies became a level 27 skill.jpg|thumb|150px|The tower fallsskill system was once again overhauled for the [[Beta Patch 13]] in February 2012, and Wall of Zombies was classified as a Decay skill and moved to level 28.After being [[nerf]]| ed a tiny bit for [[Beta Patch 14]], it had its mana cost increased for [[File:Zombie-tower2.jpg|thumb|240px|A second tower takes form.Beta Patch 15]]|}</center>.
Wall of Zombies has, throughout development, been too high-level to play, so there are no gameplay reports describing it.
===Previous Versions===
See the [[Witch Doctor skill archive]] for more details on previous versions of Wall of Zombies and other Witch Doctor skills.
 
==Media==
Wall of Zombies can be seen in action on video here:
* [[Gameplay: July 2011]] (runed for [[Zombie TowerPile On]])
You can find pictures in the Diablo III screenshot and picture gallery:
 
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==References==
<span style="font-size: 10px;"><references/></span>
* [http://diablo.incgamers.com/blog/comments/witch-doctor-gameplay-report/ BlizzCon 2008 Witch Doctor Gameplay Report]
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] -- — Blizzard's Official Diablo III 13th Sep 2011Site
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