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Grenades

79 bytes added, 04:05, 6 April 2012
beta patch 15 update
[[File:IconGrenades.png|left]]
'''Grenades''' is a Devices Primary [[Demon Hunter skill]] unlocked at [[clvl|Level]] 1415. When using this skill the Demon Hunter tosses out three small metal objects that skitter along the dungeon floor, bouncing off walls and through doorways.  They detonate after about a one-second delay, dealing substantial fire damage to any targets in the vicinity. Higher levels in the skill raise their damage, and can be combined with [[Runestones]] to turn the Grenades into a formidable support skill.
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==Skillrune Skill Rune Effects==
The following is a very quick summary. See the [[Grenades rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
<skill class="DemonHunter">Grenades</skill>
 
 
===Grenades Video===
A video of Greandes can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the Diablo.IncGamers.com You Tube channel].
 
* Numerous [http://diablo.incgamers.com/blog/comments/exploding-palm-and-grenade-rune-videos Grenades skillrune effects can be seen here].
 
<youtube>4dAZOg0FyoA</youtube>
==Skill Design==
The Demon Hunter tosses three of the spiked grenades with one point in the skill. The toss determines how far they are aimed; clicking very near the Demon Hunter just drops them, while pointing at the edge of the screen hurls them very quickly, to bounce well out of sight (barring walls or other obstructions.) The grenades pass freely through enemies and other players, but are fully controlled by the physics of the dungeon levels; they bounce off of walls and objects, and will fall over the sides of levels where there are breaks in railings, etc.
 
===Controlling the Grenades===
A fan complained about the difficulty in aiming Grenades and earned a rebuttal from Bashiok in December 2010<ref>[http://diablo.incgamers.com/blog/comments/in-his-stone-house-in-irvine-bashiok-lies-sleeping/ Bashiok Lies Sleeping] -- Incgamers 17th Dec 2010</ref>.
<blue>I think it’s fine. It’s fun and you can pull off some pretty fun trick-moves. Not super practical all the time but I think it will definitely have its strategy. Plus, you can throw a rune on it and change the behavior if you’re having trouble gauging the throw distance.</blue>
 
===Video===
A video of Grenades can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the Diablo.IncGamers.com You Tube channel].
 
<youtube>4dAZOg0FyoA</youtube>
==Synergies==
The following [[Demon Hunter passives]] provide a benefit to Grenades, runed or not:
{{Passive skills header}}
{{Demon Hunter Passive Steady Aim}}
{{Demon Hunter Passive Grenadier}}
<blockquote>''Grenades was best used against mobs, since you could throw them very quickly, scattering 9 or 12 of the grenades across the mid-range of the screen, dealing good AoE to everything in the vicinity. They could be thrown quite a distance also, well off the screen, though aiming that way was just about pure luck. It would have been awesome in the arena, though. The second level of the dungeon in the demo featured numerous jail cells, which often had half a dozen skeletons and skeletal shieldmen in them. They were lots of fun with Grenades, since the bombs would bounce off the walls and stay where you wanted them to, then detonate with great effect.</blockquote>
===Beta===Skill tiers were removed for shortly before the [[July 2011 Press Eventbeta]]started in September 2011, and Grenades became a level 7 skill, but was soon changed to level 11. The skill system was once again overhauled for the [[Beta Patch 13]], and Grenades was classified as a Devices skill and moved up to level 14. For [[Beta Patch 14]], it was re-classified as a Primary skill and moved to level 15.
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==Trivia==
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
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==Media==
Grenades can be seen in action on video here:
* [http://diablo.incgamers.com/blog/comments/demon-hunter-screenshots-and-hands-on-report/ BlizzCon 2010 Demon Hunter First Impressions]
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-demon-hunter/P2/ BlizzCon 2010 Demon Hunter Hands-on Report]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011* [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] -- IncGamers 6th Sep 2011* [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] -- — Blizzard's Official Diablo III 12th Sep 2011Site
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