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[[Vitality]] governs the amount of [[Life]] a character has.<br>
'''Each point of Vitality gives:'''
*+x X to [[Life]], where V = [[Vitality]] and L = level: If player level < 35, (10 life added per vitality.): X = V*10 + 40 If player level ≥ 35, (level - 25) life added per vitality.): X = V*(L-25) + (L-25)^2 + 40
Thus at level 60, each point of vitality adds 35 life.
This does not including +40 base life and additional life gained above level 35, as illustrated in the functions above.
==Other Attributes==