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'''Destructibles ''' is a term for the parts of the environment that can be destroyed by spells or other attacks by characters. These include things like tables, chairs, doorways, and stair railings. These objects can be blasted to try to find gold or items hidden in them, or just for fun. More interesting are the various booby traps found in the dungeons; walls propped up on wooden supports, chandeliers connected to fraying ropes, or other such accidents waiting to happen. When these types of environmental objects are broken, intentionally or accidentally, they will crash to the ground, dealing damage to anything they land on.
[[Image:Destructibles1.jpg|frame|A chunk of stone railing goes flying.]]
Destructibles can damage your character as well as the monsters; in testing on the Blizzcon demo build (October 2008) players who knocked over a wall on their own heads were damaged and stunned, while the nearby skeletons were killed outright.
The design and implementation of destructibles were discussed in the D3 Lore and Environmental Art Panel from the WWI in Paris (June 2008). The following quote comes from [[WWI_2008:_D3_Lore_and_Environmental_Art_Panel#Dynamic_animations |a rough transcript of that event]]:
::Big thing we wanted to bring into environments of D3. Make them feel more alive. Destructibles! How we use environment with selective destruction to your advantage. Use it to kill monsters with collapsing walls, or just for bonus fun visuals. Ultimately, how much breakable stuff we include comes down to fun. There's no scientific formula; it's just very cool to break stuff. That's what we go after; how much before it become overwhelming? Lot of it, lot of fun to go around stomping stuff.