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Skill Runes

192 bytes added, 05:07, 3 July 2012
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The final game rune system was introduced in early 2012 in [[Beta Patch 13]], where players were first able to try them out for themselves<ref>[http://diablo.incgamers.com/blog/comments/video-journal-3-new-skill-interface-rune-system New Skill Interface and Rune System] -Diablo.incgamers, 20/2/2012</ref>. Runes are now effects in skills, can be switched between freely, and are entirely divorced in organization from the old runestone items system.
[[File:Rune_ui.jpg|left|thumb|400px|Socketing a rune.]]
Runes are now a component of the [[skill]] system that allows a player to alter a skill. Some runes, such as the [[Bash]] rune [[Unleashed (rune effect)|Unleashed]], do not change the basic functionality of the skill, simply increasing the damage or duration, or lowering the resource cost. Other rune effects do much more, entirely changing the function of skills from offensive to defensive, or changing the function greatly, such as the [[Witch Doctor]]'s [[Rain of Toads]] rune for [[Plague of Toads]]. That rune takes a short range, slow, erratically-moving projectile attack and changes it to a ranged attack with almost full screen range that deals heavy damage to a targeted location.
The five rune effects lost their individual, unifying names during development, and there is no longer any way for players to refer to something like, "the [[Crimson Rune]] effect in [[Cleave]]." All the rune effects are simply referred to by their own names now, such as Cleave's rune effects, [[Broad Sweep]], [[Gathering Storm]], [[Scattering Blast]], [[Reaping Swing]], and [[Rupture]].
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===Attaining Runes===
[[File:Rune_ui.jpg|left|thumb|400px|Socketing a rune.]]Runes are automatically unlocked at predetermined levels. Each skill lists what levels each rune unlocks at, and players receive notification of the new runes that have become available each time they level up. Runes can be changed at any time, but changing a skill or rune while not in [[town]] will trigger a 10-second [[cooldown]], during which time the skill or spell will not be available for useor further modification.
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==Skill Rune Videos==
In May 2011 Blizzard released a set of five videos, one for each of the classes, demonstrating various runestones in a single skill each.  ===Barbarian's [[Whirlwind]]===  <youtube>uASjbyfo3eo</youtube>  ===Demon Hunter's [[Cluster Arrow]]===  <youtube>V0C_15IzneY</youtube>  ===Monk's [[Sweeping Wind]]===  <youtube>R8gfPFuWs6g</youtube> These show early versions of teh rune effects, and do not correspond exactly to what we see in the final game.
===Witch Doctor<center>{| | <youtube>uASjbyfo3eo</youtube><br>The Barbarian's [[Acid CloudWhirlwind]]===.| <youtube>V0C_15IzneY</youtube><br>The Demon Hunter's [[Cluster Arrow]]|}</center>
<center>{| | <youtube>R8gfPFuWs6g</youtube><br>The Monk's [[Sweeping Wind]]| <youtube>rWJhV31TY8U</youtube><br>The Witch Doctor's [[Acid Cloud]]|}</center>
===The Wizard's [[Ray of Frost]]===
<youtube>k2Uo2X8iF0U</youtube>