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Boss Modifiers

247 bytes added, 15:31, 21 August 2012
Nightmarish
Though this modifier is merely annoying in the early going, it can be one of the most dangerous on higher levels, since characters need to hit, move, cast spells, heal, etc, constantly. Not doing those for a second can be deadly, even aside from the problems with potentially running right into a stream of missiles or a hotspot from [[Molten]], [[Plagued]], [[Desecrator]] or others.
Ranged attackers with Nightmarish inflict the effect much more often due to the higher volume of their projectiles .  The v1.0.4 patch nerfed this ability slightly, providing frightened targets with 6 seconds of immunity to being frightened again after each incidence. This prevents characters, pets, or minions from being feared and the lower damage they inflict (which means players don't try as hard to avoid them)re-feared in rapid succession.[http://diablo.incgamers. com/blog/comments/official-patch-1-0-4-notes/]
* Monster Level Minimum: 2
* Damage Type: N/A.
* Additional Resistances: None.
* Will not spawn with: [[Knockback]], [[Vortex]], or [[Jailer]].
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