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Divine magic

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==Divine Schools of Magics==
These are the Schools of [[Magic]] that DiabloWiki classifies as "[[Divinemagic|Divine]]":
* '''[[Demonic magic]]''' - Magic channelled from the [[Burning Hells]].
* '''[[Witch Doctor]]''' - ([[Diablo III]]) This class uses either some sort of [[Spirit magic]]/[[Godly magic]], and/or [[Nature magic]] in combination with volatile powders that may be chemical, or invoking their gods' powers, or both. He also seem to either get [[Elemental magic]] through the "regular" way, or through his gods. Read more about it on the [[Witch Doctor skills]] page.
* '''[[Amazon]]''' - ([[Diablo II]]) A [[melee]]/[[ranged]] class who uses a combination of [[Prime magic]] and [[Godly magic]]*. Read more about her in the [[Diablo II Manual|D2 manual]] or the proper {{iw|Amazon Diablo 2 Wiki Amazon entry}}.
* '''[[Druid]]''' - ([[Diablo II]]) The expansion class that changes form and summon spirits of nature for his bidding uses [[Nature magic]] exclusively. Read more about him in the [[Diablo II: Lord of Destruction Manual|LoD manual]] or the proper {{iw|Druid Diablo 2 Wiki Druid entry}}.
* '''[[Necromancer]]''' - ([[Diablo II]]) A [[Caster]] pet class that seems to use mostly some sort of "[[Spirit magic]]". Read more about him in the [[Diablo II Manual|D2 manual]] or the proper {{iw|Necromancer Diablo 2 Wiki Necromancer entry}}.
* '''[[Paladin]]''' - ([[Diablo II]]) A [[Melee]]/[[caster]] hybrid class that completely relies on [[Holy magic]]. Read more about him in the [[Diablo II Manual|D2 manual]] or the proper {{iw|Paladin Diablo 2 Wiki Paladin entry}}.
<nowiki>* </nowiki>'''Should possibly be called "[[AmazonHoly magic]]".''' - ([[Diablo II]]) A combination of
* '''[[Barbarian''' - ([[Diablo II]])
* ''==Nature of Divine Magic==The word "Divine" is a taken name by DiabloWiki in order to group the magic types that are very similar. It might end up like some other roleplaying system called "Channeling" or a similar name by Blizzard. While the nature of the magic differs wildly between the types (such as [[Holy magic]] and [[Demonic magic]]), they are given to a being in a similar ruleset of ways: The subject must be dedicated to the cause, and open him/herself to the power. Holy magic requires more dedication, but Demonic magic is likely to rip you to shreds, or give you a few more arms involuntary. Other "Holy" magic is what we call "[[Godly magic]]" as a more general term for the deities of [[Sanctuary]], that likely are [[Nephalem]], acting as gods. [[Nature magic]] requires an enduring and true friendship, and is possibly related to the [[Great Cycle of Being]] which [[Necromancer]]s study. As for some type of [[Spirit magic|Spiritual magic]], there just isn't enough information to classify it or even confirm or deny that such a group exists, yet we have topics such as [[Paladin''' - (Life]] and [[Diablo IIDeath]]) that are closely related to it.
* '''[[Necromancer''' - ([[Diablo II]])
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The [[Wizard]] is the only playable class in any of the [[Diablo game]]s that can use Arcane [[magic]]. Read more about the Wizard arcane skills in these articles:
*'''[[Arcane Skill Tree]]''' - Primary source of Arcane magic.
*'''[[Conjuring Skill Tree]]''' - A mix of schools of magic. Probably involving some Arcane powers.
 
 
==Nature of Arcane Magic==
Arcane spells seems to be [[magic]] taken closer to the essence of magic, and seems to be a source of power that's quite different than magic shown in [[caster]]s before. It uses elements that are similar in other schools of magic, like the [[Teleport]] spell of a [[Sorceress]] that traditionally uses Lightning magic to transport the [[caster]] and the [[Wave of Force]] which looks a lot like the lighting-based ''Nova''. How much of the [[Wizard]]'s skills actually use Arcane magic, or traditional [[Elemental magic]] is currently not known, but the Arcane powers include much more than just parts of other types of magic.
 
A lot of other spells and effects with Arcane magic seems to harness more of that "deep" uncontrolled parts of the [[Ether]], with her [[Magic Missile]]s leaving glowing corpses, passive skills that improve all types of spells, a torrent of energy released in the [[Disintegrate]] spell and other ways to manipulate time and space through [[Slow Time]] or the [[Arcane Orb]].
 
[[Abd al-Hazir]] specifically mentions the use of Arcane magic in his [[Writings of Abd al-Hazir: Entry no. 0007|seventh entry]] of the [[Writings of Abd al-Hazir]], concerning the [[Wizard]]:
::''[...] she was caught in the [[Ancient Repositories]], where the most dangerous incantations are housed for the safety of the public.''
He also writes:
::''We now have a rebellious wizard, young and inexperienced, wandering the world, dabbling in powerful magics she does not understand. Those wiser than you or I determined long ago that certain schools of magic were too dangerous and forbade their practice. It is those magics that this wizard seems determined to explore – magics centered on manipulating the primal forces from which reality is constructed.''
 
 
==Possible Demonic Magic Relation==
We know that [[Demonic magic]] was abandoned after the [[Mage Clan War]]s, and it seems Arcane magic was as well. The reason for the ban on Arcane magic could just have been that the Arcane powers just has a much higher corrupting influence than [[Elemental magic]], or the fact that the fabric of reality was almost ripped asunder during the height of the [[Sin War]]. The exact reason is unknown, as is any relationship with Demonic powers, if it could be the same Demonic magic, but in a new disguise.
 
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==Other Schools of Magic==
{{Magic schools}}
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