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Boss Modifiers

453 bytes removed, 12:46, 15 June 2013
Fire Chains
[[File:Firechains.jpg|thumb|450px|Fire Chains triangle between 3 desert wasp Champions.]]
[[Fire Chains]] are glowing, fiery chains that link champions in groups of 2 or 3, and deal heavy fire damage to any character that is touched by the chains. Four champions will '''not''' only occasionally form a trapezoid, and usually link into a square or trapezoid; instead there are a pair of chains linking two enemiesstraight lines, which will switch back returning to the a triangle shape when one of the four is killed. Chains have a limited reach of about 80 yards, and if one of the Champions moves too far from the others, the chain connecting them will wink out of existence, then instantly return when/if the Champions move into closer proximity.
The chains do not radiate or reach out, so it isn't that hard to avoid in most situations, but the monsters with this property seem to Fire Chains have their AI tweaked to do a bit more circling maximum range of about 80 yards, and moving around. Thus a melee character can take on if one Champion, and it will either keep moving and get behind to stretch of the chains over Champions moves too far from the playerothers, or the other champions chain connecting them will move past and aroundwink out of existence, stretching though it will return once the chains that wayChampions move into closer proximity.
Patch v1.0.4 in August 2012 reduced the damage of the Fire Chains by 20%.[http://diablo.incgamers.com/blog/comments/official-patch-1-0-4-notes/] That patch also enabled Fire Chains for players, courtesy of some [[legendary]] items that summon a demon that is connected to the player by a Fire Chain that works to hurt monsters.