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Player versus Player

398 bytes added, 16:24, 11 July 2013
Areas within the Scorched Chapel
The game does not keep score and there are no objectives. However, a player's death is announced using yellow text in the chat log, which tells who died and who killed them. The system is inchoate and there is no official scoring or ladder system, but there are third party websites that provide rankings such as Diablo3Ladders.Com. A public game search option became available with patch 1.0.8. It is not known if there will be any [[achievements]] awarded for PvP in the future. Balancing is expected to be finished with the release of patch 1.1.0.
==Areas within the Scorched Chapeland their Environmental Properties==
The chapel can be subdivided into different areas based on environmental properties. There are no official names or boundaries to these areas and they only exist for reference purposes. Unlike other games in the series, objects in the environment effect combat both offensively and defensively. An example of an object being used defensively is hiding behind a statue to avoid an impale attack. An example of an object being used offensively is trapping an enemy between statues so that their movement is reduced, which ensures a meteor landing. The Scorched Chapel can be divided into the following areas:
*The Church
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