Arcane Orb
From Diablo Wiki
Arcane Orb is a Secondary Wizard skill unlocked at Level 5, which explodes on touch, delivering Arcane damage.
Contents |
Background
The Wizard summons a glowing orb that upon touch will deal great damage to all foes and objects in its range.
Skill Rune Effects
The following is a very quick summary. See the Arcane Orb rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
| Name | Level | Description |
|---|
| Arcane Orb (database) Secondary |
5 | Cost: 35 Arcane Power
|
| Obliteration (database) |
11 | Increase the damage of the explosion to deal 227% weapon damage as Arcane. |
| Arcane Orbit (database) |
20 | Create 4 Arcane Orbs that orbit you, exploding for 0% weapon damage as Arcane when enemies get close. |
| Arcane Nova (database) |
32 | Modify the orb to deal 175% weapon damage as Arcane to all enemies within 20 yards. |
| Tap the Source (database) |
45 | Reduce casting cost to 20 Arcane Power. |
| Celestial Orb (database) |
55 | The orb will pierce through targets, damaging any enemy it passes through. |
Skill Design
A glowing orb of energy travels about 10 yards, before bursting in a nova of destruction. The spell looks something like the D2 Sorceress' Frozen Orb, but without the spray of ice spears as it flies across the room. It works like the Fireball of Diablo I.
This one very quickly became Flux's skill of choice for ranged attacks.[1] It dealt substantial damage with a big AoE splash, and had a reasonable mana cost. He is dubious about the listed 1-2 AoE damage, since a few of these into a group of enemies left no survivors.
Synergies
The following Wizard passives provide a benefit to Arcane Orb, runed or not:
| Skill | Unlocked | Description |
|---|
| Glass Cannon | 16 |
Increases all damage done by 15%, but decreases armor and resistances by 10%. |
| Temporal Flux | 45 |
Whenever you deal Arcane Damage, enemies are slowed by 30% for 2 seconds. |
Development
Arcane Orb was first shown at BlizzCon 2008 when the Wizard debuted, on the Arcane Skill Tree at Tier III. By BlizzCon 2009, the damage had been ever so slightly tuned down, and so had mana cost. Flux talked about a missed opportunity:[2]
There was one scenario area in the desert (shown in the gameplay movie) where about five Dune Dervishes burst out of the ground at once. I didn’t think to try it at the time, but in retrospect I wish I could have herded the Dervishes into a cluster, and then tried throwing in some Arcane Orbs. Just to see if my Orbs would have been bounced around like pachinko balls.
Arcane Orb was available in the BlizzCon 2010 demo, but wasn't one of the Wizard's starting skills. Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Arcane Orb became a level 8 skill.
Beta
The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.
Arcane Orb remained at level 8 when the beta started. Flux described how to use it effectively:[3]
They do hit with a big boom, and if you get one to the edge of a big pack, it will deal substantial damage. The tricky part about using them (aside from the huge AP cost) is that they are large and move very slowly. This makes it easy to miss. Say you have a big clump of monsters, with several individuals scattered in front. You want the Arcane Orb to hit the big pack, not the solo enemy, but it’s hard not to. In that situation you’d be better off using some other skill, even Magic Missile, to kill the individual before launching your Arcane Orbs into the bigger cluster of targets.
With the Beta Patch 8 of December 2011, Arcane Orb was dropped to level 3. With the Patch 13 changes, it was classified as a Secondary skill and moved to level 2. For March's Beta Patch 14, it was bumped up to level 5, and its damage was nerfed quite a bit.
Previous Versions
See the Wizard skill archive for more details on previous versions of Arcane Orb and other Wizard skills.
Or see Arcane Orb (BlizzCon 2008) for the original version of this skill.
In Other Games
Arcane Orb seems to be a spiritual successor to Diablo II's Sorceress skill Frozen Orb, which also features a slow-moving globe floating across the screen, but includes a spray of ice spears.
Media
Arcane Orb can be seen in action on video here:
- Gameplay: Blizzcon 2008
- Video: Blizzcon 2010 Rune Effects
- Gameplay: July 2011
- Video: August 2011 Wizard Skill Animations
You can find pictures in the Diablo III screenshot and picture gallery:
References
- BlizzCon 2009 Full Wizard Skill Trees
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Silva's Wizard Runestone Effects — IncGamers 5th Sep 2011
- Wizard Beta Skills Mega-report: Part Two — IncGamers 5th Oct 2011
- Wizard Active Skills — Blizzard's Official Diablo III Site
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Primary Might |
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[e] |
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[e] |
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[e] |
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[e] |
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[e] |
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[e] |
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[e] |
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[e] |
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[e] |
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[e] |
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[e] |
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|---|
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[e] |
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[e] |
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Diamond Skin - Rune effects |
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[e] |
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Blizzard - Rune effects |
[e] |
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[e] |
|
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[e] |
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Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: | ||
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Archetypes: |
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