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Monk
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::(The Monk) comes from a place called Ivgorod, you know when we started looking at a story about a monk we didn't want to just have what would be considered the standard monk. At Blizzard we love to put a little twist on things and do things a little bit differently. So we thought it would be interesting to take some kind of 13th century... well not factual, but some kind of Eastern European 13th century monk and combine it with the more Eastern style; not only in terms of the look but also in terms of the philosophical. So he has the Eastern philosophy integrated into him, the movement has a lot to do with life and the gods mixed in with a very theocratic, organised religious belief system.
::But he's very devout, he's fighting the good fight; he's a holy warrior. He's very straight-ahead in what he does, there's no gray area for him and it's not that he's inflexible -- he does what he thinks is right. If he has to meditate on that for two days he'll do it because he's got to do the right thing - his fighting is his way of worshiping. That's how we approached him, which gives him a very different feel. The [[Barbarian]] has a good mythology; we gave the [[Witch Doctor]] a very rich mythology. In the game they have a very different experience as different characters, but also, possibly come into conflict with each other because of their different belief systems.
Skill listings now house only active skills, with all the passives moved to traits. The following is a very brief listing; see the Monk skills page for a more detailed list, or any of the individual skill pages for full details.
* [[Monk skills]]
* [[Monk traits]]
* [[Spirit|The Monk's resource: Spirit]]
Tier Seven Skills* [[File:MonkResist Aura]] -female-con2.jpg|left|thumb|111px|Heavy armor.]]The Monk debuted at Blizzcon 2009 with just the male version in concept art or playable. There was no sign of the female monk at that point, though Blizzard always stressed creates an aura that every character in the game would be playable, with identical stats protects him and abilitieshis allies, in either genderincreasing all resistances by X points. Aside from spawning numerous, "wouldn't she be For the 'nun?'" jokesfirst X seconds after this aura is activated, the female all resistances are increased by an additional X points.* [[Seven Sided Strike]] -- Unleashes a fury of attacks striking nearby enemies X times for X% weapon damage for each hit.* [[Wave of Light]] -- The Monk existed only in rumor and various pieces summons a rolling wave of fan-made concept art until late January 2010, when Blizzard requested holy fire that fans create their own versions of what the character might look likescorches everything in its path, as a fun diversion before the real artwork was releaseddealing X holy damage.
===Spirit===The official version of the female monk finally reared her head on February 5, 2010, when concept art for the character was seen in an episode of the Jace Hall Show.Monk's [[http://diablo.incgamers.com/blog/comments/female-monk-revealed/resource pool|resource]] High quality versions of that artworkis [[http://diabloSpirit]].incgamersCombo moves generate spirit, which is used for the other skills.com/blog/comments/female-monk-revealed1/] were released the next week, and after some Combos fill up Spirit fairly intense debateslowly,[http://diablo.incgamers.com/blog/comments/female-monk-design-criticism/] so expect to do a lot of those between the official art was widely approvedother skills.
==Class Design==
===SpiritThe Female Monk=== [[ImageFile:Spirit_resourceMonk-female-con2.jpg|rightleft|framethumb|150px111px|This may Heavy armor.]]The Monk debuted at Blizzcon 2009 with just the male version in concept art or playable. There was no sign of the female monk at that point, though Blizzard always stressed that every character in the game would be playable, with identical stats and abilities, in either gender. Aside from spawning numerous, "wouldn't she be the 'nun?'" jokes, the female Monk's Spirit orbexisted only in rumor and various pieces of fan-made concept art until late January 2010, when Blizzard requested that fans create their own versions of what the character might look like, although as a fun diversion before the real artwork was released. [[BashiokFile:Monk-female-con1.jpg|thumb|255px|Light armor action pose.]] has said it is There were no prizes offered for this feat, but fan artists enjoyed the Barbarian's Fury orb used experience, and other fans liked to see what they came up with, as well as wagering which one would most accurately reflect the official version. Blizzard was taking something of a placeholderrisk with this; after all, what if some of the fan art had been wildly popular, and the official version not very well-liked by the community. (This was not out of the question; see [[Wizard#Appearance|the male Wizard controversy]], for example.) The official version of the female monk finally reared her head on February 5, 2010, when concept art for the character was seen in an episode of the Jace Hall Show.[http://diablo.incgamers.com/blog/comments/female-monk-revealed/] High quality versions of that artwork[http://diablo. Expect it to be changedincgamers.com/blog/comments/female-monk-revealed1/]were released the next week, and after some fairly intense debate,[http://diablo.incgamers.com/blog/comments/female-monk-design-criticism/]the official art was widely approved.
[[Image:Monk - Way of a hundred fists.jpg|thumb|right|[[Way of the Hundred Fists]] in action.]]
The Monk's concept was that of a fighting game character, where the player could create combos by pressing the right buttons at the right time. This being not so different with the Monk, as almost all skills have 3 stages. Each stage of each skill performs a specific action. The player can chain these stages into a combo, being able to create 64 different combos from only 4 spells. In addition to that, many custom combos can be made that fit the player's style of combat.
During the [[BlizzCon_2009_Panel:_Diablo_3_Heroes_and_Monsters| BlizzCon 2009 Diablo 3 Heroes and Monsters panel]], it was said that the combat style was influenced by the combat styles of the [[Assassin]] in Diablo 2: Lord of Destruction and the [http://wow.incgamers.com/wiki/Rogue | Rogue class in World of Warcraft].
==Equipment==
::''Diii.net: The Monk has a staff and the fist weapons. Will he have any weapon specific skills? Like dual wielding with just the fist weapons?''
::'''Jay Wilson:''' We're talking about that. One of the things we’ve talked about with the Monk is that a lot of his skills don’t really use his weapons. So he’s doing melee skills with his weapons almost holstered. For instance, Debilitating ... I think it’s called [[Crippling Wave]] now. We change them a lot and I get mixed up on the titles. Anyway, the Crippling Wave skill seems like it should be a staff skill. It’s kind of AoE, he does it and affects a lot of guys around him. So it’s a possibility that we’ll do skills and redefine them based on combat styles and have those styles have a weapon preference.
==Monk Weapon Choices==
All of the classes in Diablo III are limited in their weapon choices, the Monk more than most. [http://diablo.incgamers.com/blog/comments/699367]
::[[Bashiok]]: Currently our list of weapons the monk class can use is one handed [[swords]], [[polearms]], combat [[staves]], and [[fist]] weapons. That could potentially change, but its probably pretty likely those will be the weapons the monk can equip. The flavor of the monk we’re working on now is a very strong connection between a small and focused group of weapon types, and the skills that use them.
This rules out [[axes]], two-handed [[swords]], [[spears]], [[wands]], [[daggers]], [[orbs]], [[maces]], and possibly [[bows]] and [[crossbows]].
Monks could not use [[shields]] as of April 2010, but by August 2010 that had changed, and a Monk was seen using a shield in the [[Artisan Video]]. [http://diablo.incgamers.com/blog/comments/blizzard-on-diablo-3-class-specific-weapons/]
::A shield is not a class specific item. A shield is something that any sane person would carry into battle, regardless of gender or class…and it’s quite an unreasonable restriction if you ask me.
::'''Bashiok: '''Bruce Lee would not use a shield, and neither would the monk.
Expect additional changes as development continues, and quite likely there will be more such changes in expansion packs as well.
===Monk Armor===
::'''Jay Wilson: '''No. We’re an item based game. The idea of a character that doesn’t use items is foreign to our basic game philosophy. So one of the things we decided when we were creating the Monk was that we were not going to explore that aspect of the character. We’re going to make a Diablo Monk, and the Diablo Monk uses items.
==Class Philosophy and Religion==
The D3 Team has thus far only revealed bits and pieces of the Monk's story and lore. They are said to be holy and pure, "lawful/good" to use the D&D terminology. They have a vivid cosmology with 1001 gods, and some of their skills will be directly inspired by one or more of these deities. The first information we received about the Monk came from lead story designer [[Leonard Boyarsky]] at the Blizzcon 2009 Character Panel.
I would not have believed it if I had not seen it with my own two eyes. It seems the stories of these peerless warriors might not have been as exaggerated as I first thought.</blockquote>
==Early Development==
The Monk was the Fourth [[class]] to be revealed by Blizzard, debuting during the opening ceremony of [[BlizzCon 2009]], in front of 26,000 cheering fans and countless DirecTV viewers. As with much of Diablo III, the [[D3 Team]] took inspiration from old Pen and Paper RPGs and from Fighting Games/Console Brawlers.
::They happen to share a name, the same as all of the other monk classes that have existed in all other RPG’s since the beginning of time. It doesn’t mean they’re related kit/story/flavor wise.
==Trivia==