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Monk

155 bytes added, 12:54, 9 November 2010
Monk Weapon Choices
==Monk Weapon Choices=Class-Specific Weapons===
All of the classes in Diablo III are limited in their weapon choices, the Monk more than most. See the [[Class-Specific Weapons]] article for more details:[http://diablo.incgamers.com/blog/comments/699367]
::[[Bashiok]]: Currently our list of weapons the monk class can use is one handed [[swords]], [[polearms]], combat [[staves]], and [[fist]] weapons. That could potentially change, but its probably pretty likely those will be the weapons the monk can equip. The flavor of the monk we’re working on now is a very strong connection between a small and focused group of weapon types, and the skills that use them.
This rules seemed to rule out [[axes]], two-handed [[swords]], [[spears]], [[wands]], [[daggers]], [[orbs]], [[maces]], and possibly [[bows]] and [[crossbows]]. Later posts clarified that the Monk was much less limited in his weapon choices.
Monks could not use [[shields]] as of April 2010, but by August 2010 that had changed, and a Monk was seen using a shield in the [[Artisan Video]]. [http://diablo.incgamers.com/blog/comments/blizzard-on-diablo-3-class-specific-weapons/]
::''Diii.net: One other question on the Monk’s armor. Traditionally in RPGs, Monks have bonuses to light armor and penalties to heavy armor. Is that something you guys are looking at? ''
::'''Jay Wilson: '''No. We’re an item based game. The idea of a character that doesn’t use items is foreign to our basic game philosophy. So one of the things we decided when we were creating the Monk was that we were not going to explore that aspect of the character. We’re going to make a Diablo Monk, and the Diablo Monk uses items.
 
==Class Philosophy and Religion==