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Diablo 3 Beta

14 bytes added, 20:38, 26 February 2011
What makes a good beta tester?
Many would-be testers like to stress (in hotly-debated forum posts) that they would be great testers since they play a ton, are very experienced gamers, etc. That may be true, but the mistake such players make is thinking beta tests are primarily about game balance. That's an aspect of such tests, but far from the only one. Blizzard wants a wide variety of testers: varied computer systems, varied locations, varied play experience, and varied game interest. They know rabid D3 fans will play endless hours, and probably find some bugs. They also know that such players will learn how to control the game very quickly, and will not be slowed by unclear help guides, cumbersome controls, and other such minor difficulties that can stymie new players.
Beta tests, especially those that do not include the entire game (like D2's) are largely about optimizing the early game experience. Seeing what players find helpful or confusing about character creation, early game quests, NPC interactions, using the interface, etc. And for that, total noobs are as or more useful than experienced players. In fact, since Blizzard usually distributes hundreds of beta slots to through their fansites, and they know those slots that will be distributed predominately go chiefly to rabid fans, they might actually favor more newbie testers amongst those who sign up getting lots of casual fans from Blizzcon attendees, other gaming promotions, and people selected via their public website formB.net beta opt in service is essential.  
==What countries are included in the Beta Test?==