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Boss Modifiers

1,678 bytes added, 00:25, 12 July 2012
Higher Level Modifiers
==Higher Level Modifiers==
Boss modifiers are introduced gradually. The bosses found in the earliest portions of Act One/Normal can only spawn with one of the three least dangerous Modifiers: [[Nightmarish]], [[Knockback]], or [[Teleporter]]. This process evolved during the beta test, as nasty boss modifiers such as Arcane Enchanted, Molten, and Frozen were gradually removed/moved to higher monster levels.
As players progress through the game and meet higher level monsters, more of the modifiers become available for selection, and bosses get more and more dangerous. While most modifiers become available during late Act One or Act Two, a number of them are enabled at level 31 (Nightmare) and a few others do not come on until level 51 (Hell). There are no properties that are Inferno-only, though the fact that random bosses get 4 modifiers on that difficulty level can create combinations not found elsewhere.
Most of the other known boss modifiers appear throughout Normal difficulty, but a fair number of the most difficult boss properties can only be encountered on Nightmare or Hell. There are no properties that are Inferno-only, though the fact that random bosses get 4 modifiers on that difficulty level is dangerous enough.
==Modifier Grouping==
 
In July 2012 Blizzard revealed that boss modifiers were sorted into three groups, which limited which mods could spawn with each other on the same monster. [http://diablo.incgamers.com/blog/comments/blizzard-on-post-validayion-auction-house-ui-v1-04-details-and-more#more-23877]
 
<blue><b>3) Why aren’t monster affix combinations restricted in some way?</b>
 
Monster affixes are actually grouped into categories and then restricted based on those categories (to a degree). Our restrictions aren’t as tight as some players have suggested, but in the end we found that adding extra limitations often made Elite pack encounters very predictable and repetitive, which kind of went against our design goal for these types of monsters.
 
We know that not all players will see eye-to-eye with us on how these categories are organized, and we expect some criticism and disagreement, especially from such a passionate group of gamers. While we’re happy with where affix combos are right now, we’re open to feedback and especially constructive discussion. :)</blue>
 
{|
! Strong [[CC]] (Limit 1)
! Defensive (Limit 1)
! Aggressive (No Limit)
|-
| valign="top" |
[[Knockback]]<br>
[[Nightmarish]]<br>
[[Vortex]]
 
| valign="top" |
[[Avenger]]<br>
[[Extra Health]]<br>
[[Health Link]]<br>
[[Horde]]<br>
[[Illusionist]]<br>
[[Missile Dampening]]<br>
[[Invulnerable Minions]]<br>
[[Shielding]]<br>
[[Vampiric]]
 
| valign="top" |
[[Arcane Enchanted]]<br>
[[Desecrator]]<br>
[[Electrified]]<br>
[[Fast]]<br>
[[Fire Chains]]<br>
[[Frozen]]<br>
[[Jailer]]<br>
[[Molten]]<br>
[[Mortar]]<br>
[[Plagued]]<br>
[[Reflects Damage]]<br>
[[Teleporter]]<br>
[[Waller]]
|}
==Difficulty Level Progression==