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Lingering Spirit is a rune effect in [[Haunt]], a a Spirit Realm [[Witch Doctor skill]].
This rune effect causes the spirit to linger in place for up to 10 seconds be drawn towards the Witch Doctor after killing a monsterits initial victim has perished. The spirit will remain, waiting swirling around the Witch Doctor for the remaining duration, when a target finds it's way near the Witch Doctor, the spirit will latch on to the new target without the Witch Doctor having to cast. Casting Lingering Spirit while no enemies are on screen will cause the spirit to move into rangeimmediately be drawn around the Witch Doctor. For each Spirit summoned in this way, one monster in the vicinity of the Witch Doctor can be haunted for the remaining duration of the Lingering Spirit. You may consider this spell a type of damage armor in the vein of a Wizard's Ice or Storm armor spells.