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Boss Modifiers

1,965 bytes removed, 22:05, 5 February 2015
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Elites from level 31-50 (formerly Nightmare diff) add more abilities. These include:
* [[Arcane Enchanted]], [[Extra HealthFast]], [[FastFire Chains]], and [[Horde]].** Removed in [[Fire ChainsPatch 2.1.2]], : [[HordeExtra Health]], and [[Vampiric]].)
Elites above level 51 add the last few, nastiest Elite EffectsAffixes:
* [[Avenger]] and [[Health Link]].
** [[Invulnerable Minions]] was Hell/Inferno only, prior to its removal from the game.
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[[Avenger]] (C)<br>
[[Extra Health]]<br>
[[Health Link]] (C)<br>
[[Horde]] (R)<br>
[[Missile Dampening]] (R)<br>
[[Shielding]]<br>
[[Vampiric]]<br>
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Only one modifier differs markedly when used by Champions or Bosses. The [[Waller]] Affix creates three sided boxes when used by a Boss, but only short, straight walls (which may overlap to create corners or dangerous T-shapes) when cast by Champions. Multiple Elites with Waller will stack up their walls helter-skelter, and running into a Rare and Champions with Waller at the same time can create no-movement situations for characters.
Boss minions share some abilities with their Boss, but not all. For instance Bosses and minions can [[Knockback]] targets and generate [[Arcane Enchanted]] lasers, but only Bosses (and not minions) can cast [[Vortex]], [[Jailer]], cast [[Frozen]], or emit [[Mortar]] projectiles. These are noted in the "Available To" details below, and covered in detail on the individual Elite Affix pages.
[[File:Boss-arcane-enchanted-run3.jpg|thumb|400px|The original, highly-dangerous, Hydra style of this modifier.]]
[[Arcane Enchanted]] bosses are "enchanted" with [[Arcane]] energy. Rather than adding Arcane damage to their attacks, they cast Arcane objects "needles" that look behave like the second hand of a clock as they rotate , rotating around, and damaging any players or minions they meet. These are highly-damaging at higher difficulties, and are capable of almost instantly killing any character without strong Arcane Resistance. They are especially dangerous when paired with [[crowd control]] Affixes like Waller or Jailer or Frozen.
* Monster Level Minimum: 15
===Avenger===
[[Avenger]] is a Champion-only modifier that links the champions, granting a temporary bonus in size, strength, and speed to the surviving champions whenever one is slain. The bonuses are most visible in the increased size of the enemy, and players may wish to use strategy and attempt to damage all of the monsters evenly, so that one or two won't still be nearly full health when the others die and they gain power upsgrow more dangerous as well as larger.
* Monster Level Minimum: 51.
* Damage Type: Standard.
* Additional Resistances: None.
* Will Not Spawn With: [[Extra Health]], [[Health Link]], [[Horde]], [[Illusionist]], [[Missile Dampening]], [[Shielding]], [[Vampiric]].
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[[File:Boss-molten-unburied2.jpg|thumb|400px|An [[Unburied]] spawns a mass of Desecrator pits.]]
[[Desecrator]]s create an orange-colored "glowing void zone" beneath the feet of a character. These function like small Firewalls, dealing damage to any character who stands in them. The void zones take a second or so to come into effect, giving a visual warning so players have time to move, assuming they are not blocked in by modifiers like [[Waller]] or [[Jailer]]can. (
The Desecrated pools remain in place for 12 seconds, and during long battles with a boss and minions all casting Desecration, entire screens can be come virtually impassable due to the pits of damage.
[[File:Boss-electrified1.jpg|thumb|350px|Electrified boss putting out massive sparks.]]
[[Electrified]] enemies function much like a lightning-based form of [[Reflects Damage]], dealing lightning damage back to attackers. This property is dangerous to melee characters, but hardly noticeable at a distance. This Affix was visually nerfed shortly after release, likely for frame rate/performance reasons. Prior to the visual nerf, monsters with Electrified sent out sparks in all directions when they were hit by ranged or melee attacks. Afterwards they still emit sparks, but in much smaller quantities.
* Monster Level Minimum: 20
* Damage Type: Lightning.
* Additional Resistances: None.
 
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===Extra Health===
 
[[Extra Health]] grants a 50% hit point bonus to Champions, as well as Bosses and their minions. This property is dangerous when it extends fights, and players used to killing monsters quickly enough to avoid real trouble from their damaging properties such as [[Plagued]] or [[Arcane Enchanted]] may need to retreat or take a different tactic when dealing with Extra Health enemies.
 
* Monster Level Minimum: 31
* Available to: Champions, Bosses, and boss minions receive the benefit.
* Damage Type: N/A.
* Additional Resistances: None.
* Will Not Spawn With: [[Avenger]], [[Health Link]], [[Horde]], [[Illusionist]], [[Missile Dampening]], [[Shielding]], [[Vampiric]]
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* Damage Type: N/A.
* Additional Resistances: None
* Will Not Spawn With: [[Avenger]], [[Extra Health]], [[Horde]], [[Illusionist]], [[Missile Dampening]], [[Shielding]], [[Vampiric]].
During development this modifier was called [[Life Link]] and could be encountered on bosses and their minions, as well as champions.
* Damage Type: N/A.
* Additional Resistances: N/A.
* Will Not Spawn With: [[Avenger]], [[Extra Health]], [[Health Link]], [[Illusionist]], [[Missile Dampening]], [[Shielding]], [[Vampiric]].
<br>
* Damage Type: N/A.
* Additional Resistances: None.
* Will Not Spawn With: [[Avenger]], [[Extra Health]], [[Health Link]], [[Horde]], [[Missile Dampening]], [[Shielding]], [[Vampiric]].
<br>
* Damage Type: n/a
* Additional Resistances: n/a
* Will Not Spawn With: [[Avenger]], [[Extra Health]], [[Health Link]], [[Horde]], [[Illusionist]], [[Shielding]], [[Vampiric]].
<br>
* Damage Type: n/a
* Additional Resistances: n/a
* Will Not Spawn With: [[Avenger]], [[Extra Health]], [[Health Link]], [[Horde]], [[Illusionist]], [[Missile Dampening]], [[Invulnerable Minions]], [[Vampiric]].
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===Vampiric===
 
[[Vampiric]] is a sort of monster life leech, enabling them to heal as they deal damage. The amount of healing is fairly minor, making this one of the less-difficult or noticeable boss modifiers. In practice it just makes the enemy feel as though they have slightly higher than normal hit points, and gives some utility to stun or freeze effects, since monsters not dealing damage will not heal Vampire style.
 
The healing was fearsome during development, and would enable monsters to essentially refill their entire health bars just by landing a few hits on a character or pet.
 
* Monster Level Minimum: 31
* Available to: Champions, Rares, and minions.
* Damage Type: N/A.
* Additional Resistances: None.
* Will Not Spawn With: [[Avenger]], [[Extra Health]], [[Health Link]], [[Horde]], [[Illusionist]], [[Missile Dampening]], [[Invulnerable Minions]], [[Shielding]].
 
<br>
* '''Damage Type:''' n/a
* '''Additional Resistances:''' n/a
*''' Will Not Spawn With:''' [[Avenger]], [[Extra Health]], [[Health Link]], [[Horde]], [[Illusionist]], [[Missile Dampening]], [[Shielding]], [[Vampiric]].
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