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Boss Modifiers

680 bytes added, 22:10, 5 February 2015
Removed Boss Properties
Doppleganger was the original name of the modifier now called [[Illusionist]]. See that entry for full details.
 
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===Extra Health===
 
Extra Health was removed in January 2015 with [[Patch 2.1.2]]. No explanation was given for the removal, but this was a simple modifier that just added 50% to boss/champion/minion hit points. Presumably the developers felt that it just cluttered the affix pool without causing any change to gameplay.
 
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[[Stoneskin]], which granted a considerable boost to physical resistance in Diablo II, was present during Diablo 3's development and was seen in demos, but it is not present in the final game. Likely this was removed when elemental damage types were flattened, as having a specific resistance to one type of damage seemed pointless with fire, cold, lightning, poison, and physical all working exactly the same. (Only cold varies slightly in the final game, trading a bit less damage for an added chill/slow effect.)
 
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===Vampirific===
 
This property let monsters heal as they dealt damage, and was removed in January 2015 as part of [[Patch 2.1.2]]. No explanation was given for the removal, but players did not shed a tear as this was a annoying property that had caused bugs in the past. (Monsters could become immortal when hitting invulnerable minions.)