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Boss Modifiers

1,697 bytes added, 23:10, 20 February 2015
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===Extra Health===
Extra Health was removed in January 2015 with [[Patch 2.1.2]]. No explanation was given for the removal, but this was a simple modifier that just added 50% to boss/champion/minion hit points. Presumably the developers felt that it just cluttered the affix pool without causing any change to gameplay. The information below is archived from when the feature was existent. {||[[Extra Health]] grants a 50% hit point bonus to Champions, as well as Bosses and their minions. This property is dangerous when it extends fights, and players used to killing monsters quickly enough to avoid real trouble from their damaging properties such as [[Plagued]] or [[Arcane Enchanted]] may need to retreat or take a different tactic when dealing with Extra Health enemies.
* Monster Level Minimum: 31
* Available to: Champions, Bosses, and boss minions receive the benefit.
* Damage Type: N/A.
* Additional Resistances: None.
* Will Not Spawn With: [[Avenger]], [[Health Link]], [[Horde]], [[Illusionist]], [[Missile Dampening]], [[Shielding]], [[Vampiric]]
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*''' Will Not Spawn With:''' [[Avenger]], [[Health Link]], [[Horde]], [[Illusionist]], [[Missile Dampening]], [[Shielding]].
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===VampirificVampiric=== This property let monsters heal as they dealt damage, and was removed in January 2015 as part of [[Patch 2.1.2]]. No explanation was given for the removal, but players did not shed a tear as this was a annoying property that had caused bugs in the past. (Monsters could become immortal when hitting invulnerable minions.) The information below is archived from when the feature was existent. {||[[Vampiric]] is a sort of monster life leech, enabling them to heal as they deal damage. The amount of healing is fairly minor, making this one of the less-difficult or noticeable boss modifiers. In practice it just makes the enemy feel as though they have slightly higher than normal hit points, and gives some utility to stun or freeze effects, since monsters not dealing damage will not heal Vampire style.
This property let monsters heal as they dealt damageThe healing was fearsome during development, and was removed in January 2015 as part of [[Patch 2.1.2]]. No explanation was given for the removal, but players did not shed would enable monsters to essentially refill their entire health bars just by landing a tear as this was few hits on a annoying property that had caused bugs in the past. (Monsters could become immortal when hitting invulnerable minionscharacter or pet.)
* Monster Level Minimum: 31
* Available to: Champions, Rares, and minions.
* Damage Type: N/A.
* Additional Resistances: None.
* Will Not Spawn With: [[Avenger]], [[Extra Health]], [[Health Link]], [[Horde]], [[Illusionist]], [[Missile Dampening]], [[Invulnerable Minions]], [[Shielding]].
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