Missile Dampening
Missile Dampening is a Boss Modifier that spawns on bosses (but not Champions) in Diablo III.
One of the rarest of boss affixes, this one only appears on ranged attackers, and functions like a Slow Time bubble around the monster, but one that only affects projectiles. The bubble does nothing to character movement speed or melee attackers, but it greatly reduces the speed of all incoming shots.
The shots are just slowed, though. There's no change in their damage, and they don't dissipate; they just take longer to get to the target. Plus, while they are hanging there in super slow motion, any monster who moved into them takes the full damage of potentially dozens of shots all at once.
Missile Dampening
- Monster Level Minimum: 31
- Available to: Bosses only.
- Damage Type: n/a
- Additional Resistances: n/a
- Can Not Spawn With: Avenger, Extra Health, Health Link, Horde, Illusionist, Invulnerable Minions, Shielding, Vampiric.
StrategyEdit
Melee attackers need not alter their strategy in any way, since this affix makes no difference to them. For ranged attackers though, this modifier is a complete game changer as it makes any shot at the boss take much longer to arrive. Since only the boss is protected, all of the minions can be killed off normally.
MediaEdit
The visual of this effect just looks like a boss with a Slow Time bubble around it. The funny part is when numerous missiles get dampened at once, stack up into an almost solid block of pain, and then a monster moves into them, taking dozens of hits in very rapid succession. This is best with skills that can deal multiple hits, such as Lightning Ball. Nether Tentacles no longer works this way as that rune effect was hot fixed to not hit repeatedly, but its one time property can still be seen in the video below.
GalleryEdit
Slowing down a Scoundrel's arrows.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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