Monster Generators are objects found in the dungeons that create a seemingly never-ending supply of monsters.
These sorts of objects existed in Diablo II, most obviously as Blood Hawk nests and the various standing caskets and coffins found in the Act 2 desert tombs, from which endless zombies would emerge.
Similar mechanisms are found in Diablo III, from which an endless (?) supply of undead will issue forth. In the Blizzcon 2010 build, on the Halls of Agony level, there were numerous Iron Maidens that would open and send forth a zombie, then close before opening with another one a minute later, as though the torture device was the top of some hidden elevator up from a zombie storeroom.
More gruesomely, the blood pit, seen in the image to the right, was the source of a seemingly unending supply of fat zombies that came crawling up over the edge while a player remained nearby. Unlike the Iron Maidens, there was nothing to destroy to stop the zombies from emerging from this pit. Players eventually just had to leave the area when they'd battered enough of the slow zombies to take the edge off.
Boss and Champion Special Boss Modifiers
|
Uniques Modifiers
|
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer
Defensive (Limit 1): Avenger(C) -- Health Link(C) -- Horde(B) -- Illusionist -- Missile Dampening(B) -- Shielding
Aggressive (No Limit): Arcane Enchanted -- Desecrator -- Electrified -- Fast -- Fire Chains(C) -- Frozen Pulse* -- Frozen -- Molten -- Mortar -- Plagued -- Poison Enchanted* -- Reflects Damage -- Teleporter -- Waller
(B) = Boss Only modifier. -- (C) = Champion Only modifier -- * = Reaper of Souls only
|
Removed Modifiers
|
Ballista -- Cold Aura -- Die Together -- Doppelganger -- Extra Health -- Invulnerable Minions(B) -- Life Link -- Magical -- Mirrored -- Multishot -- Mythical -- Powerful -- Stoneskin -- Vampiric
|
Key Quest Uniques and their Special Modifiers
|
Act One Uniques
|
Araneae - Web Spit
|
Leoric - Summon Skeleton, Teleport Strike, Triple Cleave
|
The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge
|
Act Two Uniques
|
Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport.
|
Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh
|
Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath.
|
Act Three Uniques
|
Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp.
|
Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw.
|
Cydaea - Pain Bolts, Web Trap, Spider Pits.
|
Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation.
|
Act Four Uniques
|
Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion.
|
Izual - Frost Nova, Frozen, Summon Minions.
|
Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred.
Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath.
|