Skeleton

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As iconic as zombies, animated human skeletons have been featured in all of the Diablo games, and just about every other fantasy RPG ever made. In Diablo 3, plain skeleton warriors are joined Skeletal Summoners, Skeletal Archers, Skeletal Shieldmen, Skeletal Executioners and more. These skeletons spawn in mixed packs and work together with much better AI than they've shown in the previous games in the series.

This "plain" sort of Skeleton with a sword is quite straight forward, and is mostly only dangerous in large packs, or together with other skeletal types. Avoid being surrounded, and kill other high priority targets first. They typically have a somewhat slow movement speed, normal swing speed, and low damage.

Well-armored.

Skeletons are Undead monsters.

Skeleton Subtypes[edit | edit source]

Act I

  • Dark Skeletal Archer
  • Returned
  • Returned Archer
  • Returned Executioner
  • Returned Shieldman
  • Returned Summoner
  • Royal Henchman
  • Skeletal Archer
  • Skeletal Executioner
  • Skeletal Shieldbearer
  • Skeleton
  • Tomb Guardian
  • Tortured Summoner


Act II

  • Bone Warrior
  • Returned Shieldman
  • Skeletal Bowmaster
  • Skeletal Raider
  • Skeletal Ranger
  • Skeletal Sentry
  • Skeletal Warrior
  • Spine Hewer


Act III

  • Blazing Swordwielder
  • Dark Skeletal Bowman
  • Skeletal Marauder
  • Skeletal Raider
  • Skeletal Warrior
  • Skull Cleaver
  • Skull Summoner
  • Swift Skull Cleaver


In Alphabetical Order


Blazing Swordwielder[edit | edit source]

Blazing Swordwielder
  • Appears in Act III - The Keep Depths
  • Physical melee attack with fire damage



Bone Warrior[edit | edit source]

Bone Warrior



Dark Skeletal Archer[edit | edit source]



Dark Skeletal Bowman[edit | edit source]

Dark Skeletal Bowman



Returned[edit | edit source]



Returned Archer[edit | edit source]



Returned Executioner[edit | edit source]



Returned Shieldman[edit | edit source]

  • Appears in Act I - Watch Tower and Drowned Temple
  • Physical melee attack. Blocks your attacks with shield but unblocks to attack. The shield can be destroyed leaving the Shieldman unable to block any further attacks with it.



Returned Summoner[edit | edit source]



Royal Henchman[edit | edit source]



Skeletal Archer[edit | edit source]



Skeletal Bowmaster[edit | edit source]



Skeletal Executioner[edit | edit source]

  • Appears in Act I - Defiled Crypt
  • Physical melee attack with a slow one-handed axe



Skeletal Marauder[edit | edit source]

Skeletal Marauder
  • Appears in Act III - The Keep Depths and Battlefield Stores
  • Physical melee attack with sword. Blocks your attacks with a shield but lowers it to attack. The shield can be destroyed leaving the Marauder unable to block any further attacks with it.



Skeletal Raider[edit | edit source]

  • Appears in Act II - The Unknown Depths, The Storm Halls and Halls of Dusk
  • Physical melee attack with one-handed axe. Blocks your attacks with a shield but lowers it to attack. The shield can be destroyed leaving the Raider unable to block any further attacks with it.



Skeletal Ranger[edit | edit source]



Skeletal Sentry[edit | edit source]



Skeletal Shieldbearer[edit | edit source]

  • Appears in Act I - Cathedral, The Lyceum, The Royal Crypts and The Festering Woods
  • Physical melee attack with one-handed sword. Blocks your attacks with a shield but lowers it to attack. The shield can be destroyed leaving the Raider unable to block any further attacks with it.



Skeletal Warrior[edit | edit source]



Skeleton[edit | edit source]

Skeleton



Skull Cleaver[edit | edit source]



Skull Summoner[edit | edit source]



Skull Sword[edit | edit source]

Sword Skill



Spine Hewer[edit | edit source]



Swift Skull Cleaver[edit | edit source]

  • Appears in Act III - The Keep Depths
  • Physical melee attack with slow two-handed axe. His walking speed is faster than the Skull Cleaver.



Tomb Guardian[edit | edit source]

Tomb Guardian



Tortured Summoner[edit | edit source]



Named Skeletons[edit | edit source]

Superunique versions of Skeleton have a chance of spawning in the following areas:

Act I


Act III


Lore[edit | edit source]

During the last days of King Leoric's reign, even the skeletons of the ancient dead could not rest. They took up their broken armor and weapons once more -- ready to cut down anything that yet drew breath. Though wasted and fragile, these creatures possess a twisted cleverness that makes them quite formidable.

Deckard Cain


Gallery[edit | edit source]