Signature spell
A Signature Spell is a low-level Wizard skill that requires no Arcane Power to cast. It is most likely that these spells are known by all users of magic and are learn by apprentices.
Signature Spells were previously called Academic Spells. Before becoming completely free to cast, their Arcane Power cost was reduced by 1 with each time the Wizard leveled-up.
Spells[edit | edit source]
These are Wizard's Signature Spells. See each of the spells for information about their runestone effects and much more.
Icon | Skill | Description |
---|
{{{icon}}} | [[{{{name}}}]] Primary Signature spell |
1 | {{{desc}}} |
{{{icon}}} | [[{{{name}}}]] Primary Signature spell |
3 | {{{desc}}} |
{{{icon}}} | [[{{{name}}}]] Primary Signature spell |
11 | {{{desc}}} |
{{{icon}}} | [[{{{name}}}]] Primary Signature spell |
15 | {{{desc}}} |
Synergies[edit | edit source]
All Signature Spells are affected by the following Wizard passives:
Skill | Unlocked | Description |
---|
{{{icon}}} | [[{{{name}}}]] See: Signature spell |
20 | {{{desc}}} |
{{{icon}}} | [[{{{name}}}]] See: Signature spell |
55 | {{{desc}}} |
All Signature Spells are affected by the following rune effects:
Icon | Skill | Description |
---|
{{{icon}}} | [[{{{name}}}]] Force |
13 | {{{desc}}} |
Trail of Destruction |
[e] Casting Energy Twister grants you a Wind Charge. You can store up to 5 Wind Charges at a time. Casting an Signature spell releases all Wind Charges as a giant Energy Twister that deals 25% damage per Wind Charge. Signature spells are: Magic Missile, Shock Pulse, Spectral Blade, Electrocute. |
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|