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Skeleton

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As iconic as zombies, animated human skeletons have been featured in all of the Diablo games, and just about every other fantasy RPG ever made. In Diablo 3, plain skeleton warriors are joined Skeletal Summoners, Skeletal Archers, Skeletal Shieldmen, Skeletal Executioners and more. These skeletons spawn in mixed packs and work together with much better AI than they've shown in the previous games in the series.

This "plain" sort of Skeleton with a sword is quite straight forward, and is mostly only dangerous in large packs, or together with other skeletal types. Avoid being surrounded, and kill other high priority targets first. They typically have a somewhat slow movement speed, normal swing speed, and low damage.

Well-armored.

Skeletons are Undead monsters.

Skeleton SubtypesEdit

Act I

  • Dark Skeletal Archer
  • Returned
  • Returned Archer
  • Returned Executioner
  • Returned Shieldman
  • Returned Summoner
  • Royal Henchman
  • Skeletal Archer
  • Skeletal Executioner
  • Skeletal Shieldbearer
  • Skeleton
  • Tomb Guardian
  • Tortured Summoner


Act II

  • Bone Warrior
  • Returned Shieldman
  • Skeletal Bowmaster
  • Skeletal Raider
  • Skeletal Ranger
  • Skeletal Sentry
  • Skeletal Warrior
  • Spine Hewer


Act III

  • Blazing Swordwielder
  • Dark Skeletal Bowman
  • Skeletal Marauder
  • Skeletal Raider
  • Skeletal Warrior
  • Skull Cleaver
  • Skull Summoner
  • Swift Skull Cleaver


In Alphabetical Order


Blazing SwordwielderEdit

Blazing Swordwielder
  • Appears in Act III - The Keep Depths
  • Physical melee attack with fire damage



Bone WarriorEdit

Bone Warrior



Dark Skeletal ArcherEdit



Dark Skeletal BowmanEdit

Dark Skeletal Bowman



ReturnedEdit



Returned ArcherEdit



Returned ExecutionerEdit



Returned ShieldmanEdit

  • Appears in Act I - Watch Tower and Drowned Temple
  • Physical melee attack. Blocks your attacks with shield but unblocks to attack. The shield can be destroyed leaving the Shieldman unable to block any further attacks with it.



Returned SummonerEdit



Royal HenchmanEdit



Skeletal ArcherEdit



Skeletal BowmasterEdit



Skeletal ExecutionerEdit

  • Appears in Act I - Defiled Crypt
  • Physical melee attack with a slow one-handed axe



Skeletal MarauderEdit

Skeletal Marauder
  • Appears in Act III - The Keep Depths and Battlefield Stores
  • Physical melee attack with sword. Blocks your attacks with a shield but lowers it to attack. The shield can be destroyed leaving the Marauder unable to block any further attacks with it.



Skeletal RaiderEdit

  • Appears in Act II - The Unknown Depths, The Storm Halls and Halls of Dusk
  • Physical melee attack with one-handed axe. Blocks your attacks with a shield but lowers it to attack. The shield can be destroyed leaving the Raider unable to block any further attacks with it.



Skeletal RangerEdit



Skeletal SentryEdit



Skeletal ShieldbearerEdit

  • Appears in Act I - Cathedral, The Lyceum, The Royal Crypts and The Festering Woods
  • Physical melee attack with one-handed sword. Blocks your attacks with a shield but lowers it to attack. The shield can be destroyed leaving the Raider unable to block any further attacks with it.



Skeletal WarriorEdit



SkeletonEdit

Skeleton



Skull CleaverEdit



Skull SummonerEdit



Skull SwordEdit

Sword Skill



Spine HewerEdit



Swift Skull CleaverEdit

  • Appears in Act III - The Keep Depths
  • Physical melee attack with slow two-handed axe. His walking speed is faster than the Skull Cleaver.



Tomb GuardianEdit

Tomb Guardian



Tortured SummonerEdit



Named SkeletonsEdit

Superunique versions of Skeleton have a chance of spawning in the following areas:

Act I


Act III


LoreEdit

During the last days of King Leoric's reign, even the skeletons of the ancient dead could not rest. They took up their broken armor and weapons once more -- ready to cut down anything that yet drew breath. Though wasted and fragile, these creatures possess a twisted cleverness that makes them quite formidable.

Deckard Cain


GalleryEdit