Difference between revisions of "Sixth Sense"
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− | < | + | <noinclude> |
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+ | [[File:IconSixthSense.png|left]] | ||
− | + | '''Sixth Sense''' is a [[passive skill]] that increases the chances of dodging an attack. | |
+ | <br><br><br><br> | ||
+ | __TOC__ | ||
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− | == | + | ==Lore== |
− | + | The final test of the Serpent's Form takes place in the "The Pit of 12 Vipers." The initiates are not told about the 13th. | |
+ | |||
+ | |||
+ | ==Design== | ||
+ | Your dodge chance is increased by an amount equal to {{c_lime|50%}} of your chance to critical hit. | ||
+ | |||
+ | ===Level Requirement=== | ||
+ | * '''[[Monk]]''': level 20 | ||
==Synergies== | ==Synergies== | ||
+ | No [[synergies]] with any [[active skills]] or other [[passive skills]] are known. | ||
+ | |||
+ | |||
+ | ==Development== | ||
+ | {{Passive history notes}} | ||
+ | |||
+ | Sixth Sense is present in the Diablo III Beta. | ||
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+ | ==References== | ||
+ | * [http://diablo.incgamers.com/forums/showthread.php?t=809768 HardRock's Monk Passive Skills] -- IncGamers 6th Sep 2011 | ||
− | {{ | + | {{Skill navbox Diablo III|Monk}} |
+ | [[category:Monk passives]] | ||
+ | [[category:passive skills]] | ||
+ | </noinclude> | ||
− | [[ | + | <!-- When this page is transcluded, only the following section appears --> |
− | [[ | + | <includeonly> |
− | + | | [[File:IconSixthSense.png|40px]] | |
+ | | [[Sixth Sense]] | ||
+ | | Your dodge chance is increased by an amount equal to {{c_lime|50%}} of your chance to critical hit. | ||
+ | | {{Passive skill choice|{{{1|All}}}|monk=20}} | ||
+ | |- | ||
+ | </includeonly> |
Revision as of 01:15, 11 September 2011
Sixth Sense is a passive skill that increases the chances of dodging an attack.
Lore
The final test of the Serpent's Form takes place in the "The Pit of 12 Vipers." The initiates are not told about the 13th.
Design
Your dodge chance is increased by an amount equal to 50% of your chance to critical hit.
Level Requirement
- Monk: level 20
Synergies
No synergies with any active skills or other passive skills are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.
Sixth Sense is present in the Diablo III Beta.
References
- HardRock's Monk Passive Skills -- IncGamers 6th Sep 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
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