Difference between revisions of "Energy Twister"
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[[File:IconEnergyTwister.png|left]] | [[File:IconEnergyTwister.png|left]] | ||
− | '''Energy Twister''' is | + | '''Energy Twister''' is an Offensive [[Wizard skill]] unlocked at [[clvl|Level]] 11, summoning a twister made out of energy that hurts everything nearby. |
<br><br><br>__TOC__ | <br><br><br>__TOC__ | ||
==Background== | ==Background== | ||
− | + | [[Image:Tornado2.jpg|thumb|right|Energy Twister in the [[Forgotten Tombs]].]] | |
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− | [[Image:Tornado2.jpg|thumb| | ||
Combining [[magic]]al force and air, the [[Wizard]] brings a continuous, but time limited, twister out of the aether to destroy enemies. | Combining [[magic]]al force and air, the [[Wizard]] brings a continuous, but time limited, twister out of the aether to destroy enemies. | ||
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{{clear-left}} | {{clear-left}} | ||
− | ==Skill | + | ==Skill Effects== |
− | + | The following is a very quick list. See the [[Arcane Orb rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more. | |
+ | |||
+ | {{Active skill header}} | ||
+ | </noinclude> | ||
+ | {{Skill effects|Energy Twister|IconEnergyTwister.png|([[clvl|Level]] 11)| | ||
+ | Unleash a twister of pure energy that deals {{c_lime|4}} Arcane damage per second to everything caught within it.<br>Cost: {{c_lime|35}} Arcane Power}} | ||
+ | | width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]] | ||
+ | | width="140px" | [[Gale Force]] | ||
+ | | Increase damage to {{c_lime|X}} Arcane damage per second. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]] | ||
+ | | [[Super Storm]] | ||
+ | | When two twisters touch they merge into a tornado with an increased area of effect that causes {{c_lime|X}} Arcane damage per second. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]] | ||
+ | | [[Trail of Destruction]] | ||
+ | | Casting Energy Twister grants you a Wind Charge. You can store up to {{c_lime|X}} Wind Charges at a time. Casting an Academic spell releases all Wind Charges as a giant Energy Twister that deals {{c_lime|X - X}} damage per Wind Charge.<br>Academic spells are: Magic Missile, Shock Pulse, Spectral Blade, Electrocute | ||
+ | |- | ||
+ | | width="40px" | [[image:IconGolden.jpg|40px|link=Golden]] | ||
+ | | [[Mistral Breeze]] | ||
+ | | Reduce casting cost to {{c_lime|X}} Arcane Power. | ||
+ | |- | ||
+ | | width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]] | ||
+ | | [[Wicked Wind]] | ||
+ | | Twister no longer travels but spins in place dealing {{c_lime|X}} Arcane damage per second to everything caught within it. | ||
+ | |- | ||
+ | <noinclude> | ||
+ | |} | ||
==Synergies== | ==Synergies== | ||
− | + | Energy Twister benefits from the following [[passive skill]]s: | |
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+ | {{Passive skill header}} | ||
+ | {{:Temporal Flux|Wiz}} | ||
+ | |} | ||
Revision as of 18:08, 11 September 2011
Energy Twister is an Offensive Wizard skill unlocked at Level 11, summoning a twister made out of energy that hurts everything nearby.
Contents
Background

Combining magical force and air, the Wizard brings a continuous, but time limited, twister out of the aether to destroy enemies.
Skill Design
This skill sends out a twister from the Wizard, moving slowly away from the caster in roughly a straight line and doing moderate damage to everything it hits. It appears impressive, but it's high resource cost makes it only suitable for occasional use.
Skill Effects
The following is a very quick list. See the Arcane Orb rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
Skill | Effect | |
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Energy Twister (Level 11) |
Unleash a twister of pure energy that deals 4 Arcane damage per second to everything caught within it. | |
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Gale Force | Increase damage to X Arcane damage per second. |
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Super Storm | When two twisters touch they merge into a tornado with an increased area of effect that causes X Arcane damage per second. |
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Trail of Destruction | Casting Energy Twister grants you a Wind Charge. You can store up to X Wind Charges at a time. Casting an Academic spell releases all Wind Charges as a giant Energy Twister that deals X - X damage per Wind Charge. Academic spells are: Magic Missile, Shock Pulse, Spectral Blade, Electrocute |
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Mistral Breeze | Reduce casting cost to X Arcane Power. |
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Wicked Wind | Twister no longer travels but spins in place dealing X Arcane damage per second to everything caught within it. |
Synergies
Energy Twister benefits from the following passive skills:
Temporal Flux is a Wizard passive skill unlocked at Level 45, which adds a slowing effect to enemies the Wizard hits for Arcane spell damage.
Description
Name | Level | Description |
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<skill class="Wizard">Temporal Flux</skill>
Design
This seems like a hugely useful skill for any Wizard who uses much Arcane damage. Arcane's critical strike effect is silence, so having a way to also slow enemies with that spell type would be very effective.
Synergies
No synergies with any active skills or other Wizard passives are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. When traits were changed back to passive skills in early 2011, Temporal Flux was moved directly from a low-level trait to a level 21 passive.
Beta
When the beta started in September 2011, Temporal Flux was dropped to level 10. When passives were reorganized for Beta Patch 14, Temporal Flux was moved up to level 45.
Previous Versions
- Temporal Flux (trait) - As a trait.
See the traits page for more details on previous versions of this and many other passive skills.
References
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- HardRock's Wizard Passive Skills — IncGamers 6th Sep 2011
- Wizard Passive Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
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|}
Development
Energy Twister was first shown at BlizzCon 2008 when the Wizard debuted, then named Tornado and placed at Tier IV on the Storm Skill Tree. For BlizzCon 2009, this skill was moved to Tier III and renamed Energy Twister. Why the name was changed is unknown, but the functionality remained roughly the same. Flux tried it out in the PvM demo:[1]
This one was impressive, but very unpredictable. The graphic is great; you can see that in the Blizzcon 2009 gameplay movie, and it does more in more or less a straight line, but without some sort of tank I didn’t find it very easy to hit enemies with. Arcane Orb was nearly as damaging, far easier to aim, and cheaper on the mana. This Wizard just has so many cool active spells to try out it’s impossible to get a handle on everything in a short play time.
Energy Twister was available in the BlizzCon 2010 demo, but wasn't one of the Wizard's starting skills. Skill tiers were removed for the July 2011 Press Event, and Energy Twister became a level 11 skill.
Previous Versions
See the Wizard skill archive for more details on previous versions of Energy Twister (or Tornado) and other Wizard skills.
In Other Games
Energy Twister is akin to the Druid's skill Twister from Diablo II.
Media
Energy Twister can be seen in action on video here:
- Gameplay: Blizzcon 2008
- Video: Blizzcon 2010 Rune Effects
- Video: August 2011 Wizard Skill Animations
You can find pictures in the Diablo III screenshot and picture gallery:
References
- BlizzCon 2009 Full Wizard Skill Trees
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
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