The Harrier Imp is a small demon working in symbiosis with Brutal Beasts, using them as a landing place, and helps them find food.
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The Harrier Imp is not an official monster: It's a fan monster. Author(s) of the article are:
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Diablo III Monster
Diablo III Monster [e]
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Harrier Imp
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Classification:
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Demons
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Monster Family:
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Harrier Imp
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Role:
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Swarmer, Weakener
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Monster Stats Norm/Night/Hell/Inferno
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Life:
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N/A
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Mana:
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N/A
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Armor:
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N/A
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Resistance:
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unknown
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Offence Norm/Night/Hell/Inferno
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Armament:
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Jaws, Claws
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DPS:
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Unknown
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Low Damage:
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N/A
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High Damage:
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N/A
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Range:
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Melee
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Speed:
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Fast
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Movement:
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Fast
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Monster Modifiers
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None
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Spells/Abilities
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Slow, Amplify Damage
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Found In
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Burning Hells
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Background
Harrier Imps are a fan monster created by Butch Audacity. Harrier Imps are nasty small demons that have adapted to live on the backs of Brutal Beasts. The Harrier Imps appear as a cross between a pterodactyl and a imp and are known for their loud, eagle-like screams. Harrier Imps are very mobile and fast. Harrier imps harass potential prey for the appetites of Brutal Beasts. The claws and beak have a chemical that will slow a victim down and and amplify damage. Harrier Imps will go after the weakest member of group if they encountered more than one individual. Harrier Imps will collect nice, shiny objects in the same way that crows do. Sometimes Harrier Imps will wear amulets and rings as a sign of status (and for any potential advantage)
Template:Fan creation navbox
Boss and Champion Special Boss Modifiers
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Uniques Modifiers
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Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer
Defensive (Limit 1): Avenger(C) -- Health Link(C) -- Horde(B) -- Illusionist -- Missile Dampening(B) -- Shielding
Aggressive (No Limit): Arcane Enchanted -- Desecrator -- Electrified -- Fast -- Fire Chains(C) -- Frozen Pulse* -- Frozen -- Molten -- Mortar -- Plagued -- Poison Enchanted* -- Reflects Damage -- Teleporter -- Waller
(B) = Boss Only modifier. -- (C) = Champion Only modifier -- * = Reaper of Souls only
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Removed Modifiers
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Ballista -- Cold Aura -- Die Together -- Doppelganger -- Extra Health -- Invulnerable Minions(B) -- Life Link -- Magical -- Mirrored -- Multishot -- Mythical -- Powerful -- Stoneskin -- Vampiric
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Key Quest Uniques and their Special Modifiers
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Act One Uniques
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Araneae - Web Spit
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Leoric - Summon Skeleton, Teleport Strike, Triple Cleave
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The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge
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Act Two Uniques
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Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport.
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Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh
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Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath.
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Act Three Uniques
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Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp.
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Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw.
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Cydaea - Pain Bolts, Web Trap, Spider Pits.
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Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation.
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Act Four Uniques
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Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion.
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Izual - Frost Nova, Frozen, Summon Minions.
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Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred.
Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath.
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Media