Difference between revisions of "Range"
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'''Ranged''' combat includes both physical and magical types of attacks that is used at enough range to hit it's target without entering into [[melee]] range with it. A ranged attack or spell can also have an [[Area of Effect]]. | '''Ranged''' combat includes both physical and magical types of attacks that is used at enough range to hit it's target without entering into [[melee]] range with it. A ranged attack or spell can also have an [[Area of Effect]]. | ||
+ | * See the [Archer]] article for related details. | ||
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* [[Melee]] - Close range combat. | * [[Melee]] - Close range combat. | ||
* [[Caster]] - Magic-users. Overlapping ranged to some degree. | * [[Caster]] - Magic-users. Overlapping ranged to some degree. | ||
+ | * [[Archer]] -- Classes, NPCs, and monsters with bows. | ||
Revision as of 08:23, 5 July 2011
Ranged combat includes both physical and magical types of attacks that is used at enough range to hit it's target without entering into melee range with it. A ranged attack or spell can also have an Area of Effect.
- See the [Archer]] article for related details.
Ranged Classes
In Diablo 3, the following classes are considered "ranged" classes:
- Wizard - Pure spell caster. Has melee spells, but don't physically hit monsters often. It's a caster class for sure, but also mostly ranged.
- Other classes - Many players are expecting some sort of physical ranged class to be announced by Blizzard, possibly the rogue or the archer.
Ranged Monsters
While the majority of Diablo 3 monsters use melee combat, there are plenty of ranged ones as well. In many cases they work together with melee and caster type monsters (or they are ranged/caster type themselves), to make the encounter more interesting for the player. A Skeletal Archer is usually situated behind Skeletal Shieldmen, forcing the player to either kill or circumvent the Shieldmen in order to stop the ranged attacks. Here are a few examples of melee monsters, with different mechanics:
- Skeletal Archer - Shoots arrows at player characters. Keeps out of melee range, and will try to move so that obstacles or other monsters stand between them and the player.
- Dark Cultist - Will shoot firebolts at the player, trying to keep Dark Berserkers between the player and themselves, or summon Dark Demons for the same effect.
- Wraith - Has both melee and ranged attacks. The ranged attacks drain life and slows a player character.
Related Articles
Related articles include:
- Melee - Close range combat.
- Caster - Magic-users. Overlapping ranged to some degree.
- Archer -- Classes, NPCs, and monsters with bows.
Media
Skeletal Archer in action.
Reference
Classes of the Diablo Games [e]
Diablo III
Diablo II
LoD
Diablo
Hellfire
Class Info
Skill Info
Fan-classes
Fan-skills
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Class Info Class |
Special:
Archivist (April Fools) - Dervish (rejected) |
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Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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